sp::scene::AnimationPlayback Member List

This is the complete list of members for sp::scene::AnimationPlayback, including all inherited members.
addSequence(u32 SeqId, const EAnimPlaybackModes Mode, u32 FirstFrame, u32 LastFrame, f32 Speed=1.0f)sp::scene::AnimationPlayback
AnimationPlayback()sp::scene::AnimationPlayback
BaseObject()sp::BaseObject [inline, protected]
BaseObject(const io::stringc &Name)sp::BaseObject [inline, protected]
clearSequences()sp::scene::AnimationPlayback
getFirstFrame() const sp::scene::AnimationPlayback [inline]
getFrame() const sp::scene::AnimationPlayback [inline]
getFrameCallback() const sp::scene::AnimationPlayback [inline]
getInterpolation() const sp::scene::AnimationPlayback [inline]
getLastFrame() const sp::scene::AnimationPlayback [inline]
getMode() const sp::scene::AnimationPlayback [inline]
getName() const sp::BaseObject [inline]
getNextFrame() const sp::scene::AnimationPlayback [inline]
getSequence(u32 SeqId) const sp::scene::AnimationPlayback
getSpeed() const sp::scene::AnimationPlayback [inline]
getUserData() const sp::BaseObject [inline]
getUserDataFlags() const sp::BaseObject [inline]
interpolateRange(u32 &FirstFrame, u32 &LastFrame, f32 &Interpolation)sp::scene::AnimationPlayback [static]
Name_sp::BaseObject [protected]
pause(bool IsPaused=true)sp::scene::AnimationPlayback
play(const EAnimPlaybackModes Mode, u32 FirstFrame, u32 LastFrame)sp::scene::AnimationPlayback
play(u32 SeqId)sp::scene::AnimationPlayback
playing() const sp::scene::AnimationPlayback [inline]
playing(u32 MinFrame, u32 MaxFrame) const sp::scene::AnimationPlayback [inline]
playingSeq(u32 SeqId) const sp::scene::AnimationPlayback
removeSequence(u32 SeqId)sp::scene::AnimationPlayback
setFirstFrame(u32 Index)sp::scene::AnimationPlayback
setFrame(u32 Index)sp::scene::AnimationPlayback
setFrameCallback(const PlaybackFrameCallback &FrameCallback)sp::scene::AnimationPlayback [inline]
setInterpolation(f32 Interpolation)sp::scene::AnimationPlayback [inline]
setLastFrame(u32 Index)sp::scene::AnimationPlayback
setMode(const EAnimPlaybackModes Mode)sp::scene::AnimationPlayback [inline]
setName(const io::stringc &Name)sp::BaseObject [inline]
setSpeed(f32 Speed)sp::scene::AnimationPlayback [inline]
setUserData(void *Data)sp::BaseObject [inline]
setUserDataFlags(s32 Flags)sp::BaseObject [inline]
stop(bool IsReset=false)sp::scene::AnimationPlayback
update(f32 Speed)sp::scene::AnimationPlayback
UserData_sp::BaseObject [protected]
UserDataFlags_sp::BaseObject [protected]
~AnimationPlayback()sp::scene::AnimationPlayback
~BaseObject()sp::BaseObject [inline, virtual]
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