, including all inherited members.
addSequence(u32 SeqId, const EAnimPlaybackModes Mode, u32 FirstFrame, u32 LastFrame, f32 Speed=1.0f) | sp::scene::AnimationPlayback | |
AnimationPlayback() | sp::scene::AnimationPlayback | |
BaseObject() | sp::BaseObject | [inline, protected] |
BaseObject(const io::stringc &Name) | sp::BaseObject | [inline, protected] |
clearSequences() | sp::scene::AnimationPlayback | |
getFirstFrame() const | sp::scene::AnimationPlayback | [inline] |
getFrame() const | sp::scene::AnimationPlayback | [inline] |
getFrameCallback() const | sp::scene::AnimationPlayback | [inline] |
getInterpolation() const | sp::scene::AnimationPlayback | [inline] |
getLastFrame() const | sp::scene::AnimationPlayback | [inline] |
getMode() const | sp::scene::AnimationPlayback | [inline] |
getName() const | sp::BaseObject | [inline] |
getNextFrame() const | sp::scene::AnimationPlayback | [inline] |
getSequence(u32 SeqId) const | sp::scene::AnimationPlayback | |
getSpeed() const | sp::scene::AnimationPlayback | [inline] |
getUserData() const | sp::BaseObject | [inline] |
getUserDataFlags() const | sp::BaseObject | [inline] |
interpolateRange(u32 &FirstFrame, u32 &LastFrame, f32 &Interpolation) | sp::scene::AnimationPlayback | [static] |
Name_ | sp::BaseObject | [protected] |
pause(bool IsPaused=true) | sp::scene::AnimationPlayback | |
play(const EAnimPlaybackModes Mode, u32 FirstFrame, u32 LastFrame) | sp::scene::AnimationPlayback | |
play(u32 SeqId) | sp::scene::AnimationPlayback | |
playing() const | sp::scene::AnimationPlayback | [inline] |
playing(u32 MinFrame, u32 MaxFrame) const | sp::scene::AnimationPlayback | [inline] |
playingSeq(u32 SeqId) const | sp::scene::AnimationPlayback | |
removeSequence(u32 SeqId) | sp::scene::AnimationPlayback | |
setFirstFrame(u32 Index) | sp::scene::AnimationPlayback | |
setFrame(u32 Index) | sp::scene::AnimationPlayback | |
setFrameCallback(const PlaybackFrameCallback &FrameCallback) | sp::scene::AnimationPlayback | [inline] |
setInterpolation(f32 Interpolation) | sp::scene::AnimationPlayback | [inline] |
setLastFrame(u32 Index) | sp::scene::AnimationPlayback | |
setMode(const EAnimPlaybackModes Mode) | sp::scene::AnimationPlayback | [inline] |
setName(const io::stringc &Name) | sp::BaseObject | [inline] |
setSpeed(f32 Speed) | sp::scene::AnimationPlayback | [inline] |
setUserData(void *Data) | sp::BaseObject | [inline] |
setUserDataFlags(s32 Flags) | sp::BaseObject | [inline] |
stop(bool IsReset=false) | sp::scene::AnimationPlayback | |
update(f32 Speed) | sp::scene::AnimationPlayback | |
UserData_ | sp::BaseObject | [protected] |
UserDataFlags_ | sp::BaseObject | [protected] |
~AnimationPlayback() | sp::scene::AnimationPlayback | |
~BaseObject() | sp::BaseObject | [inline, virtual] |