addChild(AnimationJoint *Child) | sp::scene::AnimationJoint | [inline, protected] |
AnimationJoint(const Transformation &OriginTransform, const io::stringc Name="") | sp::scene::AnimationJoint | |
AnimationSkeleton class | sp::scene::AnimationJoint | [friend] |
BaseObject() | sp::BaseObject | [inline, protected] |
BaseObject(const io::stringc &Name) | sp::BaseObject | [inline, protected] |
checkParentIncest(AnimationJoint *Joint) const | sp::scene::AnimationJoint | [protected] |
getChildren() const | sp::scene::AnimationJoint | [inline] |
getEnable() const | sp::scene::AnimationJoint | [inline] |
getGlobalTransformation() const | sp::scene::AnimationJoint | [virtual] |
getName() const | sp::BaseObject | [inline] |
getOriginMatrix() const | sp::scene::AnimationJoint | [inline] |
getOriginTransformation() const | sp::scene::AnimationJoint | [inline] |
getParent() const | sp::scene::AnimationJoint | [inline] |
getTransformation() const | sp::scene::AnimationJoint | [inline] |
getTransformation() | sp::scene::AnimationJoint | [inline] |
getUserData() const | sp::BaseObject | [inline] |
getUserDataFlags() const | sp::BaseObject | [inline] |
getVertexGroups() const | sp::scene::AnimationJoint | [inline] |
getVertexGroups() | sp::scene::AnimationJoint | [inline] |
getVertexTransformation() const | sp::scene::AnimationJoint | [virtual] |
Name_ | sp::BaseObject | [protected] |
removeChild(AnimationJoint *Child) | sp::scene::AnimationJoint | [inline, protected] |
setEnable(bool Enable) | sp::scene::AnimationJoint | [inline] |
setName(const io::stringc &Name) | sp::BaseObject | [inline] |
setOriginTransformation(const Transformation &Transform) | sp::scene::AnimationJoint | [inline] |
setParent(AnimationJoint *Parent) | sp::scene::AnimationJoint | [inline, protected] |
setTransformation(const Transformation &Transform) | sp::scene::AnimationJoint | [inline] |
setUserData(void *Data) | sp::BaseObject | [inline] |
setUserDataFlags(s32 Flags) | sp::BaseObject | [inline] |
setVertexGroups(const std::vector< SVertexGroup > &VertexGroups) | sp::scene::AnimationJoint | [inline] |
transformVertices(scene::Mesh *MeshObj, dim::matrix4f BaseMatrix, bool useTangentSpace) const | sp::scene::AnimationJoint | [protected] |
UserData_ | sp::BaseObject | [protected] |
UserDataFlags_ | sp::BaseObject | [protected] |
~AnimationJoint() | sp::scene::AnimationJoint | [virtual] |
~BaseObject() | sp::BaseObject | [inline, virtual] |