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sp::scene::AnimationJoint Member List
This is the complete list of members for
sp::scene::AnimationJoint
, including all inherited members.
addChild
(AnimationJoint *Child)
sp::scene::AnimationJoint
[inline, protected]
AnimationJoint
(const Transformation &OriginTransform, const io::stringc Name="")
sp::scene::AnimationJoint
AnimationSkeleton
class
sp::scene::AnimationJoint
[friend]
BaseObject
()
sp::BaseObject
[inline, protected]
BaseObject
(const io::stringc &Name)
sp::BaseObject
[inline, protected]
checkParentIncest
(AnimationJoint *Joint) const
sp::scene::AnimationJoint
[protected]
getChildren
() const
sp::scene::AnimationJoint
[inline]
getEnable
() const
sp::scene::AnimationJoint
[inline]
getGlobalTransformation
() const
sp::scene::AnimationJoint
[virtual]
getName
() const
sp::BaseObject
[inline]
getOriginMatrix
() const
sp::scene::AnimationJoint
[inline]
getOriginTransformation
() const
sp::scene::AnimationJoint
[inline]
getParent
() const
sp::scene::AnimationJoint
[inline]
getTransformation
() const
sp::scene::AnimationJoint
[inline]
getTransformation
()
sp::scene::AnimationJoint
[inline]
getUserData
() const
sp::BaseObject
[inline]
getUserDataFlags
() const
sp::BaseObject
[inline]
getVertexGroups
() const
sp::scene::AnimationJoint
[inline]
getVertexGroups
()
sp::scene::AnimationJoint
[inline]
getVertexTransformation
() const
sp::scene::AnimationJoint
[virtual]
Name_
sp::BaseObject
[protected]
removeChild
(AnimationJoint *Child)
sp::scene::AnimationJoint
[inline, protected]
setEnable
(bool Enable)
sp::scene::AnimationJoint
[inline]
setName
(const io::stringc &Name)
sp::BaseObject
[inline]
setOriginTransformation
(const Transformation &Transform)
sp::scene::AnimationJoint
[inline]
setParent
(AnimationJoint *Parent)
sp::scene::AnimationJoint
[inline, protected]
setTransformation
(const Transformation &Transform)
sp::scene::AnimationJoint
[inline]
setUserData
(void *Data)
sp::BaseObject
[inline]
setUserDataFlags
(s32 Flags)
sp::BaseObject
[inline]
setVertexGroups
(const std::vector< SVertexGroup > &VertexGroups)
sp::scene::AnimationJoint
[inline]
transformVertices
(scene::Mesh *MeshObj, dim::matrix4f BaseMatrix, bool useTangentSpace) const
sp::scene::AnimationJoint
[protected]
UserData_
sp::BaseObject
[protected]
UserDataFlags_
sp::BaseObject
[protected]
~AnimationJoint
()
sp::scene::AnimationJoint
[virtual]
~BaseObject
()
sp::BaseObject
[inline, virtual]
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Generated on Thu Apr 4 2013 23:22:58 for SoftPixel Engine by
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