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sp::scene::Animation Member List
This is the complete list of members for
sp::scene::Animation
, including all inherited members.
addSceneNode
(SceneNode *Object)
sp::scene::Animation
[virtual]
Animation
(const EAnimationTypes Type)
sp::scene::Animation
[protected]
clearKeyframes
()=0
sp::scene::Animation
[pure virtual]
clearSceneNodes
()
sp::scene::Animation
[virtual]
copy
(const Animation *Other)=0
sp::scene::Animation
[pure virtual]
copyBase
(const Animation *Other)
sp::scene::Animation
[protected]
Flags_
sp::scene::Animation
[protected]
getFlags
() const
sp::scene::Animation
[inline]
getFrame
() const
sp::scene::Animation
[inline]
getInterpolation
() const
sp::scene::Animation
[inline]
getKeyframeCount
() const =0
sp::scene::Animation
[pure virtual]
getMaxFrame
() const
sp::scene::Animation
[inline]
getMinFrame
() const
sp::scene::Animation
[inline]
getName
() const
sp::scene::Animation
[inline]
getPlayback
() const
sp::scene::Animation
[inline]
getPlayback
()
sp::scene::Animation
[inline]
getPlaybackMode
() const
sp::scene::Animation
[inline]
getSceneNodeList
() const
sp::scene::Animation
[inline]
getSpeed
() const
sp::scene::Animation
[inline]
getType
() const
sp::scene::Animation
[inline]
getValidFrame
(u32 Index) const
sp::scene::Animation
[protected]
interpolate
(u32 IndexFrom, u32 IndexTo, f32 Interpolation)=0
sp::scene::Animation
[pure virtual]
interpolateBlended
(const AnimationPlayback &PlaybackFrom, const AnimationPlayback &PlaybackTo, f32 BlendingFactor)
sp::scene::Animation
[virtual]
interpolateRange
(u32 FirstFrame, u32 LastFrame, f32 Interpolation)
sp::scene::Animation
[virtual]
MaxFrame_
sp::scene::Animation
[protected]
MinFrame_
sp::scene::Animation
[protected]
pause
(bool IsPaused=true)
sp::scene::Animation
[virtual]
play
(const EAnimPlaybackModes Mode, u32 FirstFrame=0, u32 LastFrame=ANIM_LAST_FRAME)
sp::scene::Animation
[virtual]
Playback_
sp::scene::Animation
[protected]
playing
() const
sp::scene::Animation
[inline]
removeSceneNode
(SceneNode *Object)
sp::scene::Animation
[virtual]
setFlags
(s32 Flags)
sp::scene::Animation
[inline]
setFrame
(u32 Index)
sp::scene::Animation
[virtual]
setInterpolation
(f32 Interpolation)
sp::scene::Animation
[inline]
setName
(const io::stringc &Name)
sp::scene::Animation
[inline]
setSpeed
(f32 Speed)
sp::scene::Animation
[inline]
stop
(bool IsReset=false)
sp::scene::Animation
[virtual]
updateAnimation
(SceneNode *Node)=0
sp::scene::Animation
[pure virtual]
updatePlayback
(f32 Speed)
sp::scene::Animation
[protected, virtual]
~Animation
()
sp::scene::Animation
[virtual]
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