| getDynamicFriction() const =0 | sp::physics::PhysicsMaterial | [pure virtual] |
| getRestitution() const =0 | sp::physics::PhysicsMaterial | [pure virtual] |
| getStaticFriction() const =0 | sp::physics::PhysicsMaterial | [pure virtual] |
| PhysicsMaterial() | sp::physics::PhysicsMaterial | [inline, protected] |
| setDynamicFriction(f32 Factor)=0 | sp::physics::PhysicsMaterial | [pure virtual] |
| setRestitution(f32 Factor)=0 | sp::physics::PhysicsMaterial | [pure virtual] |
| setStaticFriction(f32 Factor)=0 | sp::physics::PhysicsMaterial | [pure virtual] |
| ~PhysicsMaterial() | sp::physics::PhysicsMaterial | [inline, virtual] |
1.7.1