getDynamicFriction() const =0 | sp::physics::PhysicsMaterial | [pure virtual] |
getRestitution() const =0 | sp::physics::PhysicsMaterial | [pure virtual] |
getStaticFriction() const =0 | sp::physics::PhysicsMaterial | [pure virtual] |
PhysicsMaterial() | sp::physics::PhysicsMaterial | [inline, protected] |
setDynamicFriction(f32 Factor)=0 | sp::physics::PhysicsMaterial | [pure virtual] |
setRestitution(f32 Factor)=0 | sp::physics::PhysicsMaterial | [pure virtual] |
setStaticFriction(f32 Factor)=0 | sp::physics::PhysicsMaterial | [pure virtual] |
~PhysicsMaterial() | sp::physics::PhysicsMaterial | [inline, virtual] |