getDynamicFriction() const | sp::physics::PhysXMaterial | [virtual] |
getRestitution() const | sp::physics::PhysXMaterial | [virtual] |
getStaticFriction() const | sp::physics::PhysXMaterial | [virtual] |
PhysicsMaterial() | sp::physics::PhysicsMaterial | [inline, protected] |
PhysXBaseObject class | sp::physics::PhysXMaterial | [friend] |
PhysXMaterial(PxPhysics *PxDevice, f32 StaticFriction, f32 DynamicFriction, f32 Restitution) | sp::physics::PhysXMaterial | |
PxMaterial_ | sp::physics::PhysXMaterial | [protected] |
setDynamicFriction(f32 Factor) | sp::physics::PhysXMaterial | [virtual] |
setRestitution(f32 Factor) | sp::physics::PhysXMaterial | [virtual] |
setStaticFriction(f32 Factor) | sp::physics::PhysXMaterial | [virtual] |
~PhysicsMaterial() | sp::physics::PhysicsMaterial | [inline, virtual] |
~PhysXMaterial() | sp::physics::PhysXMaterial | [virtual] |