| getDynamicFriction() const | sp::physics::PhysXMaterial | [virtual] |
| getRestitution() const | sp::physics::PhysXMaterial | [virtual] |
| getStaticFriction() const | sp::physics::PhysXMaterial | [virtual] |
| PhysicsMaterial() | sp::physics::PhysicsMaterial | [inline, protected] |
| PhysXBaseObject class | sp::physics::PhysXMaterial | [friend] |
| PhysXMaterial(PxPhysics *PxDevice, f32 StaticFriction, f32 DynamicFriction, f32 Restitution) | sp::physics::PhysXMaterial | |
| PxMaterial_ | sp::physics::PhysXMaterial | [protected] |
| setDynamicFriction(f32 Factor) | sp::physics::PhysXMaterial | [virtual] |
| setRestitution(f32 Factor) | sp::physics::PhysXMaterial | [virtual] |
| setStaticFriction(f32 Factor) | sp::physics::PhysXMaterial | [virtual] |
| ~PhysicsMaterial() | sp::physics::PhysicsMaterial | [inline, virtual] |
| ~PhysXMaterial() | sp::physics::PhysXMaterial | [virtual] |
1.7.1