sp::physics::NewtonDynamicsJoint Member List

This is the complete list of members for sp::physics::NewtonDynamicsJoint, including all inherited members.
getFirstObject() const sp::physics::PhysicsJoint [inline]
getLimit() const sp::physics::NewtonDynamicsJoint [virtual]
getLimit(f32 &Min, f32 &Max) const sp::physics::NewtonDynamicsJoint [virtual]
getLinearValue() const sp::physics::NewtonDynamicsJoint [virtual]
getMotor() const sp::physics::NewtonDynamicsJoint [virtual]
getPosition() const sp::physics::NewtonDynamicsJoint [virtual]
getSecondObject() const sp::physics::PhysicsJoint [inline]
getType() const sp::physics::PhysicsJoint [inline]
NewtonDynamicsJoint(const EPhysicsJoints Type, PhysicsBaseObject *ObjectA, PhysicsBaseObject *ObjectB, const SPhysicsJointConstruct &Construct)sp::physics::NewtonDynamicsJoint
NtJoint_sp::physics::NewtonDynamicsJoint [protected]
ObjectA_sp::physics::PhysicsJoint [protected]
ObjectB_sp::physics::PhysicsJoint [protected]
PhysicsJoint(const EPhysicsJoints Type, PhysicsBaseObject *ObjectA, PhysicsBaseObject *ObjectB)sp::physics::PhysicsJoint [protected]
runMotor(f32 Velocity)sp::physics::NewtonDynamicsJoint [virtual]
setLimit(bool Enable)sp::physics::NewtonDynamicsJoint [virtual]
setLimit(f32 Min, f32 Max, bool Enable=true)sp::physics::NewtonDynamicsJoint [virtual]
setMotor(bool Enable, f32 MotorPower=100.0f)sp::physics::NewtonDynamicsJoint [virtual]
setPosition(const dim::vector3df &Position)sp::physics::NewtonDynamicsJoint [virtual]
translate(const dim::vector3df &Direction)sp::physics::PhysicsJoint [virtual]
Type_sp::physics::PhysicsJoint [protected]
~NewtonDynamicsJoint()sp::physics::NewtonDynamicsJoint [virtual]
~PhysicsJoint()sp::physics::PhysicsJoint [virtual]
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