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sp::physics::NewtonDynamicsJoint Member List
This is the complete list of members for
sp::physics::NewtonDynamicsJoint
, including all inherited members.
getFirstObject
() const
sp::physics::PhysicsJoint
[inline]
getLimit
() const
sp::physics::NewtonDynamicsJoint
[virtual]
getLimit
(f32 &Min, f32 &Max) const
sp::physics::NewtonDynamicsJoint
[virtual]
getLinearValue
() const
sp::physics::NewtonDynamicsJoint
[virtual]
getMotor
() const
sp::physics::NewtonDynamicsJoint
[virtual]
getPosition
() const
sp::physics::NewtonDynamicsJoint
[virtual]
getSecondObject
() const
sp::physics::PhysicsJoint
[inline]
getType
() const
sp::physics::PhysicsJoint
[inline]
NewtonDynamicsJoint
(const EPhysicsJoints Type, PhysicsBaseObject *ObjectA, PhysicsBaseObject *ObjectB, const SPhysicsJointConstruct &Construct)
sp::physics::NewtonDynamicsJoint
NtJoint_
sp::physics::NewtonDynamicsJoint
[protected]
ObjectA_
sp::physics::PhysicsJoint
[protected]
ObjectB_
sp::physics::PhysicsJoint
[protected]
PhysicsJoint
(const EPhysicsJoints Type, PhysicsBaseObject *ObjectA, PhysicsBaseObject *ObjectB)
sp::physics::PhysicsJoint
[protected]
runMotor
(f32 Velocity)
sp::physics::NewtonDynamicsJoint
[virtual]
setLimit
(bool Enable)
sp::physics::NewtonDynamicsJoint
[virtual]
setLimit
(f32 Min, f32 Max, bool Enable=true)
sp::physics::NewtonDynamicsJoint
[virtual]
setMotor
(bool Enable, f32 MotorPower=100.0f)
sp::physics::NewtonDynamicsJoint
[virtual]
setPosition
(const dim::vector3df &Position)
sp::physics::NewtonDynamicsJoint
[virtual]
translate
(const dim::vector3df &Direction)
sp::physics::PhysicsJoint
[virtual]
Type_
sp::physics::PhysicsJoint
[protected]
~NewtonDynamicsJoint
()
sp::physics::NewtonDynamicsJoint
[virtual]
~PhysicsJoint
()
sp::physics::PhysicsJoint
[virtual]
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