addImpulse(const dim::vector3df &Direction, const dim::vector3df &PivotPoint)=0 | sp::physics::DynamicPhysicsObject | [pure virtual] |
addVelocity(const dim::vector3df &Direction)=0 | sp::physics::DynamicPhysicsObject | [pure virtual] |
AutoSleep_ | sp::physics::DynamicPhysicsObject | [protected] |
BaseObject() | sp::BaseObject | [inline, protected] |
BaseObject(const io::stringc &Name) | sp::BaseObject | [inline, protected] |
DynamicPhysicsObject() | sp::physics::DynamicPhysicsObject | [protected] |
getAutoSleep() const | sp::physics::DynamicPhysicsObject | [inline] |
getGravity() const | sp::physics::DynamicPhysicsObject | [inline] |
getGravityCallback() const | sp::physics::DynamicPhysicsObject | [inline] |
getMass() const | sp::physics::DynamicPhysicsObject | [inline] |
getMassCenter() const =0 | sp::physics::DynamicPhysicsObject | [pure virtual] |
getName() const | sp::BaseObject | [inline] |
getPosition() const | sp::physics::PhysicsBaseObject | [virtual] |
getRotation() const | sp::physics::PhysicsBaseObject | [virtual] |
getTransformation() const =0 | sp::physics::PhysicsBaseObject | [pure virtual] |
getUserData() const | sp::BaseObject | [inline] |
getUserDataFlags() const | sp::BaseObject | [inline] |
getVelocity() const =0 | sp::physics::DynamicPhysicsObject | [pure virtual] |
Gravity_ | sp::physics::DynamicPhysicsObject | [protected] |
GravityCallback_ | sp::physics::DynamicPhysicsObject | [protected] |
Mass_ | sp::physics::DynamicPhysicsObject | [protected] |
Name_ | sp::BaseObject | [protected] |
PhysicsBaseObject() | sp::physics::PhysicsBaseObject | [protected] |
setAutoSleep(bool Enable) | sp::physics::DynamicPhysicsObject | [virtual] |
setForce(const dim::vector3df &Direction)=0 | sp::physics::DynamicPhysicsObject | [pure virtual] |
setGravity(const dim::vector3df &Gravity) | sp::physics::DynamicPhysicsObject | [virtual] |
setGravityCallback(const PhysicsGravityCallback &Callback) | sp::physics::DynamicPhysicsObject | [virtual] |
setMass(f32 Mass) | sp::physics::DynamicPhysicsObject | [virtual] |
setMassCenter(const dim::vector3df &LocalPoint)=0 | sp::physics::DynamicPhysicsObject | [pure virtual] |
setName(const io::stringc &Name) | sp::BaseObject | [inline] |
setPosition(const dim::vector3df &Position) | sp::physics::PhysicsBaseObject | [virtual] |
setRotation(const dim::matrix4f &Rotation) | sp::physics::PhysicsBaseObject | [virtual] |
setTransformation(const dim::matrix4f &Transformation)=0 | sp::physics::PhysicsBaseObject | [pure virtual] |
setUserData(void *Data) | sp::BaseObject | [inline] |
setUserDataFlags(s32 Flags) | sp::BaseObject | [inline] |
setVelocity(const dim::vector3df &Direction)=0 | sp::physics::DynamicPhysicsObject | [pure virtual] |
UserData_ | sp::BaseObject | [protected] |
UserDataFlags_ | sp::BaseObject | [protected] |
~BaseObject() | sp::BaseObject | [inline, virtual] |
~DynamicPhysicsObject() | sp::physics::DynamicPhysicsObject | [virtual] |
~PhysicsBaseObject() | sp::physics::PhysicsBaseObject | [virtual] |