sp::network::NetworkSystemTCP Member List

This is the complete list of members for sp::network::NetworkSystemTCP, including all inherited members.
ClientJointStack_sp::network::NetworkSystem [protected]
ClientLeaveStack_sp::network::NetworkSystem [protected]
ClientList_sp::network::NetworkSystem [protected]
closeNetworkSession()sp::network::NetworkSystem [protected]
closeSocket()sp::network::NetworkBase [protected]
createClient(const NetworkAddress &ClientAddr)sp::network::NetworkSystem [protected]
createWinSock()sp::network::NetworkSystem [protected]
deleteClient(NetworkClient *Client)sp::network::NetworkSystem [protected]
deleteWinSock()sp::network::NetworkSystem [protected]
disconnect()sp::network::NetworkSystemTCP [virtual]
getBroadcastIPList()sp::network::NetworkSystem [static]
getClientList() const sp::network::NetworkSystem [inline]
getDescription() const sp::network::NetworkSystemTCP [virtual]
getHostIPAddress(const io::stringc &HostName)sp::network::NetworkSystem [static]
getHostIPAddressList(const io::stringc &HostName)sp::network::NetworkSystem [static]
getMemberByAddress(const NetworkAddress &Address)sp::network::NetworkSystemTCP [virtual]
sp::network::NetworkSystem::getMemberByAddress(const sockaddr_in &SenderAddr)sp::network::NetworkSystem [protected]
getNetworkAdapters()sp::network::NetworkSystem [static]
getNetworkMembers()sp::network::NetworkSystem [static]
getOfficialHostName(const io::stringc &HostName)sp::network::NetworkSystem [static]
getServer() const sp::network::NetworkSystem [inline]
getSocket() const sp::network::NetworkBase [inline]
getVersion() const sp::network::NetworkSystem [virtual]
hasOpenedServer_sp::network::NetworkSystem [protected]
hostServer(u16 Port=DEFAULT_PORT)sp::network::NetworkSystemTCP [virtual]
isConnected() const sp::network::NetworkSystem [inline]
isConnected_sp::network::NetworkSystem [protected]
isServer() const sp::network::NetworkSystem [inline]
isSessionRunning() const sp::network::NetworkSystem [inline]
isSessionRunning_sp::network::NetworkSystem [protected]
joinServer(const io::stringc &IPAddress, u16 Port=DEFAULT_PORT)sp::network::NetworkSystemTCP [virtual]
MemberMap_sp::network::NetworkSystem [protected]
NetworkBase()sp::network::NetworkBase [protected]
NetworkSystem()sp::network::NetworkSystem [protected]
NetworkSystemTCP()sp::network::NetworkSystemTCP
openSocket(const ENetworkProtocols Protocol=PROTOCOL_UDP)sp::network::NetworkBase [protected]
popClientJoinStack(NetworkClient *&Client)sp::network::NetworkSystemTCP [virtual]
popClientLeaveStack(NetworkClient *&Client)sp::network::NetworkSystemTCP [virtual]
processPackets()sp::network::NetworkSystem
receivePacket(NetworkPacket &Packet, NetworkMember *&Sender)sp::network::NetworkSystemTCP [virtual]
registerMember(NetworkMember *Member)sp::network::NetworkSystem [protected]
sendPacket(const NetworkPacket &Packet, NetworkMember *Receiver=0)sp::network::NetworkSystemTCP [virtual]
Server_sp::network::NetworkSystem [protected]
Socket_sp::network::NetworkBase [protected]
waitForConnection()sp::network::NetworkSystem
WinSock_sp::network::NetworkSystem [protected]
~NetworkBase()sp::network::NetworkBase [virtual]
~NetworkSystem()sp::network::NetworkSystem [virtual]
~NetworkSystemTCP()sp::network::NetworkSystemTCP
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