, including all inherited members.
cast() const | sp::dim::vector3d< T > | [inline] |
cross(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
dot(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
empty() const | sp::dim::vector3d< T > | [inline] |
equal(const vector3d< T > &other, f32 Tolerance=math::ROUNDING_ERROR) const | sp::dim::vector3d< T > | [inline] |
getAbs() const | sp::dim::vector3d< T > | [inline] |
getAngle(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
getAxisType() const | sp::dim::vector3d< T > | [inline] |
getCoord() const | sp::dim::vector3d< T > | [inline] |
getDistanceFromSq(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
getInterpolatedQuadratic(const vector3d< T > &v2, const vector3d< T > &v3, const T d) const | sp::dim::vector3d< T > | [inline] |
getInvert() const | sp::dim::vector3d< T > | [inline] |
getLength() const | sp::dim::vector3d< T > | [inline] |
getLengthSq() const | sp::dim::vector3d< T > | [inline] |
getMax() const | sp::dim::vector3d< T > | [inline] |
getMin() const | sp::dim::vector3d< T > | [inline] |
getNormal() const | sp::dim::vector3d< T > | [inline] |
getRotatedAxis(const T &Angle, vector3d< T > Axis) const | sp::dim::vector3d< T > | [inline] |
getRound(s32 Precision) const | sp::dim::vector3d< T > | [inline] |
getVolume() const | sp::dim::vector3d< T > | [inline] |
isBetweenPoints(const vector3d< T > &Begin, const vector3d< T > &End) const | sp::dim::vector3d< T > | [inline] |
isPointInsideSphere(const vector3d< T > &Center, const f32 Radius) const | sp::dim::vector3d< T > | [inline] |
isPointOnSameSide(const vector3d< T > &P1, const vector3d< T > &P2, const vector3d< T > &A, const vector3d< T > &B) | sp::dim::vector3d< T > | [inline, static] |
make2DProjection(s32 ScreenWidth, s32 ScreenHeight) | sp::dim::vector3d< T > | [inline] |
make2DProjection(f32 FOV, s32 ScreenWidth, s32 ScreenHeight) | sp::dim::vector3d< T > | [inline] |
normalize() | sp::dim::vector3d< T > | [inline] |
operator!=(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator*(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator*(const T &Size) const | sp::dim::vector3d< T > | [inline] |
operator*=(const vector3d< T > &other) | sp::dim::vector3d< T > | [inline] |
operator*=(const T &Size) | sp::dim::vector3d< T > | [inline] |
operator+(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator++() | sp::dim::vector3d< T > | [inline] |
operator++(int) | sp::dim::vector3d< T > | [inline] |
operator+=(const vector3d< T > &other) | sp::dim::vector3d< T > | [inline] |
operator-(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator-() const | sp::dim::vector3d< T > | [inline] |
operator--() | sp::dim::vector3d< T > | [inline] |
operator--(int) | sp::dim::vector3d< T > | [inline] |
operator-=(const vector3d< T > &other) | sp::dim::vector3d< T > | [inline] |
operator/(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator/(const T &Size) const | sp::dim::vector3d< T > | [inline] |
operator/=(const vector3d< T > &other) | sp::dim::vector3d< T > | [inline] |
operator/=(const T &Size) | sp::dim::vector3d< T > | [inline] |
operator<(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator<=(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator==(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator>(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator>=(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
operator[](u32 i) const | sp::dim::vector3d< T > | [inline] |
operator[](u32 i) | sp::dim::vector3d< T > | [inline] |
setAbs() | sp::dim::vector3d< T > | [inline] |
setInvert() | sp::dim::vector3d< T > | [inline] |
setLength(const T &Length) | sp::dim::vector3d< T > | [inline] |
setRound(s32 Precision) | sp::dim::vector3d< T > | [inline] |
sign() | sp::dim::vector3d< T > | [inline] |
vector3d() | sp::dim::vector3d< T > | [inline] |
vector3d(const T &Size) | sp::dim::vector3d< T > | [inline] |
vector3d(const T &VecX, const T &VecY, const T &VecZ) | sp::dim::vector3d< T > | [inline] |
vector3d(const T &VecX, const T &VecY, const T &VecZ, const T &VecW) | sp::dim::vector3d< T > | [inline] |
vector3d(const vector3d< T > &Other) | sp::dim::vector3d< T > | [inline] |
vector3d(const vector4d< T > &Other) | sp::dim::vector3d< T > | |
vector3d(const point2d< T > &Other) | sp::dim::vector3d< T > | |
vector3d(const size2d< T > &Other) | sp::dim::vector3d< T > | |
vector4d() | sp::dim::vector4d< T > | [inline] |
vector4d(T Size) | sp::dim::vector4d< T > | [inline] |
vector4d(T VecX, T VecY, T VecZ, T VecW=static_cast< T >(1)) | sp::dim::vector4d< T > | [inline] |
vector4d(const vector3d< T > &other, T VecW=static_cast< T >(1)) | sp::dim::vector4d< T > | [inline] |
vector4d(const vector4d< T > &other) | sp::dim::vector4d< T > | [inline] |
W | sp::dim::vector4d< T > | |
X | sp::dim::vector3d< T > | |
Y | sp::dim::vector3d< T > | |
Z | sp::dim::vector3d< T > | |
~vector3d() | sp::dim::vector3d< T > | [inline] |
~vector4d() | sp::dim::vector4d< T > | [inline] |