sp::dim::vector4d< T > Member List

This is the complete list of members for sp::dim::vector4d< T >, including all inherited members.
cast() const sp::dim::vector3d< T > [inline]
cross(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
dot(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
empty() const sp::dim::vector3d< T > [inline]
equal(const vector3d< T > &other, f32 Tolerance=math::ROUNDING_ERROR) const sp::dim::vector3d< T > [inline]
getAbs() const sp::dim::vector3d< T > [inline]
getAngle(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
getAxisType() const sp::dim::vector3d< T > [inline]
getCoord() const sp::dim::vector3d< T > [inline]
getDistanceFromSq(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
getInterpolatedQuadratic(const vector3d< T > &v2, const vector3d< T > &v3, const T d) const sp::dim::vector3d< T > [inline]
getInvert() const sp::dim::vector3d< T > [inline]
getLength() const sp::dim::vector3d< T > [inline]
getLengthSq() const sp::dim::vector3d< T > [inline]
getMax() const sp::dim::vector3d< T > [inline]
getMin() const sp::dim::vector3d< T > [inline]
getNormal() const sp::dim::vector3d< T > [inline]
getRotatedAxis(const T &Angle, vector3d< T > Axis) const sp::dim::vector3d< T > [inline]
getRound(s32 Precision) const sp::dim::vector3d< T > [inline]
getVolume() const sp::dim::vector3d< T > [inline]
isBetweenPoints(const vector3d< T > &Begin, const vector3d< T > &End) const sp::dim::vector3d< T > [inline]
isPointInsideSphere(const vector3d< T > &Center, const f32 Radius) const sp::dim::vector3d< T > [inline]
isPointOnSameSide(const vector3d< T > &P1, const vector3d< T > &P2, const vector3d< T > &A, const vector3d< T > &B)sp::dim::vector3d< T > [inline, static]
make2DProjection(s32 ScreenWidth, s32 ScreenHeight)sp::dim::vector3d< T > [inline]
make2DProjection(f32 FOV, s32 ScreenWidth, s32 ScreenHeight)sp::dim::vector3d< T > [inline]
normalize()sp::dim::vector3d< T > [inline]
operator!=(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator*(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator*(const T &Size) const sp::dim::vector3d< T > [inline]
operator*=(const vector3d< T > &other)sp::dim::vector3d< T > [inline]
operator*=(const T &Size)sp::dim::vector3d< T > [inline]
operator+(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator++()sp::dim::vector3d< T > [inline]
operator++(int)sp::dim::vector3d< T > [inline]
operator+=(const vector3d< T > &other)sp::dim::vector3d< T > [inline]
operator-(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator-() const sp::dim::vector3d< T > [inline]
operator--()sp::dim::vector3d< T > [inline]
operator--(int)sp::dim::vector3d< T > [inline]
operator-=(const vector3d< T > &other)sp::dim::vector3d< T > [inline]
operator/(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator/(const T &Size) const sp::dim::vector3d< T > [inline]
operator/=(const vector3d< T > &other)sp::dim::vector3d< T > [inline]
operator/=(const T &Size)sp::dim::vector3d< T > [inline]
operator<(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator<=(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator==(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator>(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator>=(const vector3d< T > &other) const sp::dim::vector3d< T > [inline]
operator[](u32 i) const sp::dim::vector3d< T > [inline]
operator[](u32 i)sp::dim::vector3d< T > [inline]
setAbs()sp::dim::vector3d< T > [inline]
setInvert()sp::dim::vector3d< T > [inline]
setLength(const T &Length)sp::dim::vector3d< T > [inline]
setRound(s32 Precision)sp::dim::vector3d< T > [inline]
sign()sp::dim::vector3d< T > [inline]
vector3d()sp::dim::vector3d< T > [inline]
vector3d(const T &Size)sp::dim::vector3d< T > [inline]
vector3d(const T &VecX, const T &VecY, const T &VecZ)sp::dim::vector3d< T > [inline]
vector3d(const T &VecX, const T &VecY, const T &VecZ, const T &VecW)sp::dim::vector3d< T > [inline]
vector3d(const vector3d< T > &Other)sp::dim::vector3d< T > [inline]
vector3d(const vector4d< T > &Other)sp::dim::vector3d< T >
vector3d(const point2d< T > &Other)sp::dim::vector3d< T >
vector3d(const size2d< T > &Other)sp::dim::vector3d< T >
vector4d()sp::dim::vector4d< T > [inline]
vector4d(T Size)sp::dim::vector4d< T > [inline]
vector4d(T VecX, T VecY, T VecZ, T VecW=static_cast< T >(1))sp::dim::vector4d< T > [inline]
vector4d(const vector3d< T > &other, T VecW=static_cast< T >(1))sp::dim::vector4d< T > [inline]
vector4d(const vector4d< T > &other)sp::dim::vector4d< T > [inline]
Wsp::dim::vector4d< T >
Xsp::dim::vector3d< T >
Ysp::dim::vector3d< T >
Zsp::dim::vector3d< T >
~vector3d()sp::dim::vector3d< T > [inline]
~vector4d()sp::dim::vector4d< T > [inline]
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