, including all inherited members.
| cast() const | sp::dim::vector3d< T > | [inline] |
| cross(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| dot(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| empty() const | sp::dim::vector3d< T > | [inline] |
| equal(const vector3d< T > &other, f32 Tolerance=math::ROUNDING_ERROR) const | sp::dim::vector3d< T > | [inline] |
| getAbs() const | sp::dim::vector3d< T > | [inline] |
| getAngle(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| getAxisType() const | sp::dim::vector3d< T > | [inline] |
| getCoord() const | sp::dim::vector3d< T > | [inline] |
| getDistanceFromSq(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| getInterpolatedQuadratic(const vector3d< T > &v2, const vector3d< T > &v3, const T d) const | sp::dim::vector3d< T > | [inline] |
| getInvert() const | sp::dim::vector3d< T > | [inline] |
| getLength() const | sp::dim::vector3d< T > | [inline] |
| getLengthSq() const | sp::dim::vector3d< T > | [inline] |
| getMax() const | sp::dim::vector3d< T > | [inline] |
| getMin() const | sp::dim::vector3d< T > | [inline] |
| getNormal() const | sp::dim::vector3d< T > | [inline] |
| getRotatedAxis(const T &Angle, vector3d< T > Axis) const | sp::dim::vector3d< T > | [inline] |
| getRound(s32 Precision) const | sp::dim::vector3d< T > | [inline] |
| getVolume() const | sp::dim::vector3d< T > | [inline] |
| isBetweenPoints(const vector3d< T > &Begin, const vector3d< T > &End) const | sp::dim::vector3d< T > | [inline] |
| isPointInsideSphere(const vector3d< T > &Center, const f32 Radius) const | sp::dim::vector3d< T > | [inline] |
| isPointOnSameSide(const vector3d< T > &P1, const vector3d< T > &P2, const vector3d< T > &A, const vector3d< T > &B) | sp::dim::vector3d< T > | [inline, static] |
| make2DProjection(s32 ScreenWidth, s32 ScreenHeight) | sp::dim::vector3d< T > | [inline] |
| make2DProjection(f32 FOV, s32 ScreenWidth, s32 ScreenHeight) | sp::dim::vector3d< T > | [inline] |
| normalize() | sp::dim::vector3d< T > | [inline] |
| operator!=(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator*(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator*(const T &Size) const | sp::dim::vector3d< T > | [inline] |
| operator*=(const vector3d< T > &other) | sp::dim::vector3d< T > | [inline] |
| operator*=(const T &Size) | sp::dim::vector3d< T > | [inline] |
| operator+(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator++() | sp::dim::vector3d< T > | [inline] |
| operator++(int) | sp::dim::vector3d< T > | [inline] |
| operator+=(const vector3d< T > &other) | sp::dim::vector3d< T > | [inline] |
| operator-(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator-() const | sp::dim::vector3d< T > | [inline] |
| operator--() | sp::dim::vector3d< T > | [inline] |
| operator--(int) | sp::dim::vector3d< T > | [inline] |
| operator-=(const vector3d< T > &other) | sp::dim::vector3d< T > | [inline] |
| operator/(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator/(const T &Size) const | sp::dim::vector3d< T > | [inline] |
| operator/=(const vector3d< T > &other) | sp::dim::vector3d< T > | [inline] |
| operator/=(const T &Size) | sp::dim::vector3d< T > | [inline] |
| operator<(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator<=(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator==(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator>(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator>=(const vector3d< T > &other) const | sp::dim::vector3d< T > | [inline] |
| operator[](u32 i) const | sp::dim::vector3d< T > | [inline] |
| operator[](u32 i) | sp::dim::vector3d< T > | [inline] |
| setAbs() | sp::dim::vector3d< T > | [inline] |
| setInvert() | sp::dim::vector3d< T > | [inline] |
| setLength(const T &Length) | sp::dim::vector3d< T > | [inline] |
| setRound(s32 Precision) | sp::dim::vector3d< T > | [inline] |
| sign() | sp::dim::vector3d< T > | [inline] |
| vector3d() | sp::dim::vector3d< T > | [inline] |
| vector3d(const T &Size) | sp::dim::vector3d< T > | [inline] |
| vector3d(const T &VecX, const T &VecY, const T &VecZ) | sp::dim::vector3d< T > | [inline] |
| vector3d(const T &VecX, const T &VecY, const T &VecZ, const T &VecW) | sp::dim::vector3d< T > | [inline] |
| vector3d(const vector3d< T > &Other) | sp::dim::vector3d< T > | [inline] |
| vector3d(const vector4d< T > &Other) | sp::dim::vector3d< T > | |
| vector3d(const point2d< T > &Other) | sp::dim::vector3d< T > | |
| vector3d(const size2d< T > &Other) | sp::dim::vector3d< T > | |
| vector4d() | sp::dim::vector4d< T > | [inline] |
| vector4d(T Size) | sp::dim::vector4d< T > | [inline] |
| vector4d(T VecX, T VecY, T VecZ, T VecW=static_cast< T >(1)) | sp::dim::vector4d< T > | [inline] |
| vector4d(const vector3d< T > &other, T VecW=static_cast< T >(1)) | sp::dim::vector4d< T > | [inline] |
| vector4d(const vector4d< T > &other) | sp::dim::vector4d< T > | [inline] |
| W | sp::dim::vector4d< T > | |
| X | sp::dim::vector3d< T > | |
| Y | sp::dim::vector3d< T > | |
| Z | sp::dim::vector3d< T > | |
| ~vector3d() | sp::dim::vector3d< T > | [inline] |
| ~vector4d() | sp::dim::vector4d< T > | [inline] |