sp::dim::triangle3d< T, C > Member List

This is the complete list of members for sp::dim::triangle3d< T, C >, including all inherited members.
cast() const sp::dim::triangle3d< T, C > [inline]
empty() const sp::dim::triangle3d< T, C > [inline]
equal(const triangle3d< T > &other, f32 Precision=math::ROUNDING_ERROR) const sp::dim::triangle3d< T, C > [inline]
getArea() const sp::dim::triangle3d< T, C > [inline]
getBarycentricPoint(const vector3d< T > &Coord) const sp::dim::triangle3d< T, C > [inline]
getBox() const sp::dim::triangle3d< T, C > [inline]
getCenter() const sp::dim::triangle3d< T, C > [inline]
getNormal() const sp::dim::triangle3d< T, C > [inline]
getNormalSq() const sp::dim::triangle3d< T, C > [inline]
getSwaped() const sp::dim::triangle3d< T, C > [inline]
isFaceVisible() const sp::dim::triangle3d< T, C > [inline]
isFrontSide() const sp::dim::triangle3d< T, C > [inline]
isPointInside(const vector3d< T > &Vector) const sp::dim::triangle3d< T, C > [inline]
operator*(const vector3d< T > &Vector) const sp::dim::triangle3d< T, C > [inline]
operator*=(const vector3d< T > &Vector)sp::dim::triangle3d< T, C > [inline]
operator+(const vector3d< T > &Vector) const sp::dim::triangle3d< T, C > [inline]
operator+=(const vector3d< T > &Vector)sp::dim::triangle3d< T, C > [inline]
operator-(const vector3d< T > &Vector) const sp::dim::triangle3d< T, C > [inline]
operator-() const sp::dim::triangle3d< T, C > [inline]
operator-=(const vector3d< T > &Vector)sp::dim::triangle3d< T, C > [inline]
operator/(const vector3d< T > &Vector) const sp::dim::triangle3d< T, C > [inline]
operator/=(const vector3d< T > &Vector)sp::dim::triangle3d< T, C > [inline]
operator=(const triangle3d< T, C * > &other)sp::dim::triangle3d< T, C > [inline]
operator[](s32 i) const sp::dim::triangle3d< T, C > [inline]
operator[](s32 i)sp::dim::triangle3d< T, C > [inline]
PointAsp::dim::triangle3d< T, C >
PointBsp::dim::triangle3d< T, C >
PointCsp::dim::triangle3d< T, C >
swap()sp::dim::triangle3d< T, C > [inline]
triangle3d()sp::dim::triangle3d< T, C > [inline]
triangle3d(const C &NewPointA, const C &NewPointB, const C &NewPointC)sp::dim::triangle3d< T, C > [inline]
triangle3d(const triangle3d< T > &Other)sp::dim::triangle3d< T, C > [inline]
triangle3d(const triangle3d< T, C * > &Other)sp::dim::triangle3d< T, C > [inline]
~triangle3d()sp::dim::triangle3d< T, C > [inline]
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