, including all inherited members.
cast() const | sp::dim::triangle3d< T, C > | [inline] |
empty() const | sp::dim::triangle3d< T, C > | [inline] |
equal(const triangle3d< T > &other, f32 Precision=math::ROUNDING_ERROR) const | sp::dim::triangle3d< T, C > | [inline] |
getArea() const | sp::dim::triangle3d< T, C > | [inline] |
getBarycentricPoint(const vector3d< T > &Coord) const | sp::dim::triangle3d< T, C > | [inline] |
getBox() const | sp::dim::triangle3d< T, C > | [inline] |
getCenter() const | sp::dim::triangle3d< T, C > | [inline] |
getNormal() const | sp::dim::triangle3d< T, C > | [inline] |
getNormalSq() const | sp::dim::triangle3d< T, C > | [inline] |
getSwaped() const | sp::dim::triangle3d< T, C > | [inline] |
isFaceVisible() const | sp::dim::triangle3d< T, C > | [inline] |
isFrontSide() const | sp::dim::triangle3d< T, C > | [inline] |
isPointInside(const vector3d< T > &Vector) const | sp::dim::triangle3d< T, C > | [inline] |
operator*(const vector3d< T > &Vector) const | sp::dim::triangle3d< T, C > | [inline] |
operator*=(const vector3d< T > &Vector) | sp::dim::triangle3d< T, C > | [inline] |
operator+(const vector3d< T > &Vector) const | sp::dim::triangle3d< T, C > | [inline] |
operator+=(const vector3d< T > &Vector) | sp::dim::triangle3d< T, C > | [inline] |
operator-(const vector3d< T > &Vector) const | sp::dim::triangle3d< T, C > | [inline] |
operator-() const | sp::dim::triangle3d< T, C > | [inline] |
operator-=(const vector3d< T > &Vector) | sp::dim::triangle3d< T, C > | [inline] |
operator/(const vector3d< T > &Vector) const | sp::dim::triangle3d< T, C > | [inline] |
operator/=(const vector3d< T > &Vector) | sp::dim::triangle3d< T, C > | [inline] |
operator=(const triangle3d< T, C * > &other) | sp::dim::triangle3d< T, C > | [inline] |
operator[](s32 i) const | sp::dim::triangle3d< T, C > | [inline] |
operator[](s32 i) | sp::dim::triangle3d< T, C > | [inline] |
PointA | sp::dim::triangle3d< T, C > | |
PointB | sp::dim::triangle3d< T, C > | |
PointC | sp::dim::triangle3d< T, C > | |
swap() | sp::dim::triangle3d< T, C > | [inline] |
triangle3d() | sp::dim::triangle3d< T, C > | [inline] |
triangle3d(const C &NewPointA, const C &NewPointB, const C &NewPointC) | sp::dim::triangle3d< T, C > | [inline] |
triangle3d(const triangle3d< T > &Other) | sp::dim::triangle3d< T, C > | [inline] |
triangle3d(const triangle3d< T, C * > &Other) | sp::dim::triangle3d< T, C > | [inline] |
~triangle3d() | sp::dim::triangle3d< T, C > | [inline] |