, including all inherited members.
cast() const | sp::dim::matrix3< T > | [inline] |
clear() | sp::dim::matrix3< T > | [inline] |
getArray() const | sp::dim::matrix3< T > | [inline] |
getArray() | sp::dim::matrix3< T > | [inline] |
getColumn(s32 Position) const | sp::dim::matrix3< T > | [inline] |
getInverse(matrix3< T > &InverseMat) const | sp::dim::matrix3< T > | [inline] |
getInverse() const | sp::dim::matrix3< T > | [inline] |
getRotation() const | sp::dim::matrix3< T > | [inline] |
getRow(s32 Position) const | sp::dim::matrix3< T > | [inline] |
getScale() const | sp::dim::matrix3< T > | [inline] |
getTransposed() const | sp::dim::matrix3< T > | [inline] |
getTransposed(matrix3< T > &other) const | sp::dim::matrix3< T > | [inline] |
interpolate(const matrix3< T > &other, f32 seek) const | sp::dim::matrix3< T > | [inline] |
isIdentity() const | sp::dim::matrix3< T > | [inline] |
matrix3() | sp::dim::matrix3< T > | [inline] |
matrix3(const T(&Other)[9]) | sp::dim::matrix3< T > | [inline] |
matrix3(const matrix3< T > &Other) | sp::dim::matrix3< T > | [inline] |
matrix3(T m1n1, T m2n1, T m3n1, T m1n2, T m2n2, T m3n2, T m1n3, T m2n3, T m3n3) | sp::dim::matrix3< T > | [inline] |
matrixLookAt(const vector3d< T > &Position, const vector3d< T > &LookAt, const vector3d< T > &upVector) | sp::dim::matrix3< T > | [inline] |
multiplySingleMatrix(const T(&other)[3]) | sp::dim::matrix3< T > | [inline] |
operator!=(const matrix3< T > &other) | sp::dim::matrix3< T > | [inline] |
operator()(s32 row, s32 col) const | sp::dim::matrix3< T > | [inline] |
operator()(s32 row, s32 col) | sp::dim::matrix3< T > | [inline] |
operator*(const matrix3< T > &mltMatrix) const | sp::dim::matrix3< T > | [inline] |
operator*(const T &Scalar) const | sp::dim::matrix3< T > | [inline] |
operator*(const vector3d< T > &Vector) const | sp::dim::matrix3< T > | [inline] |
operator*(const point2d< T > &Vector) const | sp::dim::matrix3< T > | [inline] |
operator*(const triangle3d< T > &Triangle) const | sp::dim::matrix3< T > | [inline] |
operator*(const triangle3d< T, vector3d< T > * > &Triangle) const | sp::dim::matrix3< T > | [inline] |
operator*(const plane3d< T > &Plane) const | sp::dim::matrix3< T > | [inline] |
operator*=(const matrix3< T > &mltMatrix) | sp::dim::matrix3< T > | [inline] |
operator*=(T Scalar) | sp::dim::matrix3< T > | [inline] |
operator+(const matrix3< T > &mltMatrix) const | sp::dim::matrix3< T > | [inline] |
operator+=(const matrix3< T > &mltMatrix) | sp::dim::matrix3< T > | [inline] |
operator-(const matrix3< T > &mltMatrix) const | sp::dim::matrix3< T > | [inline] |
operator-=(const matrix3< T > &mltMatrix) | sp::dim::matrix3< T > | [inline] |
operator=(const T(&other)[9]) | sp::dim::matrix3< T > | [inline] |
operator=(const matrix3< T > &other) | sp::dim::matrix3< T > | [inline] |
operator=(T Scalar) | sp::dim::matrix3< T > | [inline] |
operator==(const matrix3< T > &other) | sp::dim::matrix3< T > | [inline] |
operator[](u32 i) const | sp::dim::matrix3< T > | [inline] |
operator[](u32 i) | sp::dim::matrix3< T > | [inline] |
reset() | sp::dim::matrix3< T > | [inline] |
rotate(const T &Angle, vector3d< T > Rotation) | sp::dim::matrix3< T > | [inline] |
rotateX(const T &Angle) | sp::dim::matrix3< T > | [inline] |
rotateY(const T &Angle) | sp::dim::matrix3< T > | [inline] |
rotateYXZ(const vector3df &Rotation) | sp::dim::matrix3< T > | [inline] |
rotateZ(const T &Angle) | sp::dim::matrix3< T > | [inline] |
rotateZXY(const vector3df &Rotation) | sp::dim::matrix3< T > | [inline] |
scale(const vector3d< T > &Vector) | sp::dim::matrix3< T > | [inline] |
setInverse() | sp::dim::matrix3< T > | [inline] |
setInverseRotation(vector3df Rotation, bool UseDegrees=true) | sp::dim::matrix3< T > | [inline] |
setRotation(vector3df Rotation, bool UseDegrees=true) | sp::dim::matrix3< T > | [inline] |
setScale(const vector3d< T > &Scale) | sp::dim::matrix3< T > | [inline] |
setTextureRotation(const T &Degree) | sp::dim::matrix3< T > | [inline] |
vecRotate(const vector3d< T > &Vector) const | sp::dim::matrix3< T > | [inline] |
vecRotateInverse(const vector3d< T > &Vector) const | sp::dim::matrix3< T > | [inline] |
~matrix3() | sp::dim::matrix3< T > | [inline] |