, including all inherited members.
| cast() const | sp::dim::matrix3< T > | [inline] |
| clear() | sp::dim::matrix3< T > | [inline] |
| getArray() const | sp::dim::matrix3< T > | [inline] |
| getArray() | sp::dim::matrix3< T > | [inline] |
| getColumn(s32 Position) const | sp::dim::matrix3< T > | [inline] |
| getInverse(matrix3< T > &InverseMat) const | sp::dim::matrix3< T > | [inline] |
| getInverse() const | sp::dim::matrix3< T > | [inline] |
| getRotation() const | sp::dim::matrix3< T > | [inline] |
| getRow(s32 Position) const | sp::dim::matrix3< T > | [inline] |
| getScale() const | sp::dim::matrix3< T > | [inline] |
| getTransposed() const | sp::dim::matrix3< T > | [inline] |
| getTransposed(matrix3< T > &other) const | sp::dim::matrix3< T > | [inline] |
| interpolate(const matrix3< T > &other, f32 seek) const | sp::dim::matrix3< T > | [inline] |
| isIdentity() const | sp::dim::matrix3< T > | [inline] |
| matrix3() | sp::dim::matrix3< T > | [inline] |
| matrix3(const T(&Other)[9]) | sp::dim::matrix3< T > | [inline] |
| matrix3(const matrix3< T > &Other) | sp::dim::matrix3< T > | [inline] |
| matrix3(T m1n1, T m2n1, T m3n1, T m1n2, T m2n2, T m3n2, T m1n3, T m2n3, T m3n3) | sp::dim::matrix3< T > | [inline] |
| matrixLookAt(const vector3d< T > &Position, const vector3d< T > &LookAt, const vector3d< T > &upVector) | sp::dim::matrix3< T > | [inline] |
| multiplySingleMatrix(const T(&other)[3]) | sp::dim::matrix3< T > | [inline] |
| operator!=(const matrix3< T > &other) | sp::dim::matrix3< T > | [inline] |
| operator()(s32 row, s32 col) const | sp::dim::matrix3< T > | [inline] |
| operator()(s32 row, s32 col) | sp::dim::matrix3< T > | [inline] |
| operator*(const matrix3< T > &mltMatrix) const | sp::dim::matrix3< T > | [inline] |
| operator*(const T &Scalar) const | sp::dim::matrix3< T > | [inline] |
| operator*(const vector3d< T > &Vector) const | sp::dim::matrix3< T > | [inline] |
| operator*(const point2d< T > &Vector) const | sp::dim::matrix3< T > | [inline] |
| operator*(const triangle3d< T > &Triangle) const | sp::dim::matrix3< T > | [inline] |
| operator*(const triangle3d< T, vector3d< T > * > &Triangle) const | sp::dim::matrix3< T > | [inline] |
| operator*(const plane3d< T > &Plane) const | sp::dim::matrix3< T > | [inline] |
| operator*=(const matrix3< T > &mltMatrix) | sp::dim::matrix3< T > | [inline] |
| operator*=(T Scalar) | sp::dim::matrix3< T > | [inline] |
| operator+(const matrix3< T > &mltMatrix) const | sp::dim::matrix3< T > | [inline] |
| operator+=(const matrix3< T > &mltMatrix) | sp::dim::matrix3< T > | [inline] |
| operator-(const matrix3< T > &mltMatrix) const | sp::dim::matrix3< T > | [inline] |
| operator-=(const matrix3< T > &mltMatrix) | sp::dim::matrix3< T > | [inline] |
| operator=(const T(&other)[9]) | sp::dim::matrix3< T > | [inline] |
| operator=(const matrix3< T > &other) | sp::dim::matrix3< T > | [inline] |
| operator=(T Scalar) | sp::dim::matrix3< T > | [inline] |
| operator==(const matrix3< T > &other) | sp::dim::matrix3< T > | [inline] |
| operator[](u32 i) const | sp::dim::matrix3< T > | [inline] |
| operator[](u32 i) | sp::dim::matrix3< T > | [inline] |
| reset() | sp::dim::matrix3< T > | [inline] |
| rotate(const T &Angle, vector3d< T > Rotation) | sp::dim::matrix3< T > | [inline] |
| rotateX(const T &Angle) | sp::dim::matrix3< T > | [inline] |
| rotateY(const T &Angle) | sp::dim::matrix3< T > | [inline] |
| rotateYXZ(const vector3df &Rotation) | sp::dim::matrix3< T > | [inline] |
| rotateZ(const T &Angle) | sp::dim::matrix3< T > | [inline] |
| rotateZXY(const vector3df &Rotation) | sp::dim::matrix3< T > | [inline] |
| scale(const vector3d< T > &Vector) | sp::dim::matrix3< T > | [inline] |
| setInverse() | sp::dim::matrix3< T > | [inline] |
| setInverseRotation(vector3df Rotation, bool UseDegrees=true) | sp::dim::matrix3< T > | [inline] |
| setRotation(vector3df Rotation, bool UseDegrees=true) | sp::dim::matrix3< T > | [inline] |
| setScale(const vector3d< T > &Scale) | sp::dim::matrix3< T > | [inline] |
| setTextureRotation(const T &Degree) | sp::dim::matrix3< T > | [inline] |
| vecRotate(const vector3d< T > &Vector) const | sp::dim::matrix3< T > | [inline] |
| vecRotateInverse(const vector3d< T > &Vector) const | sp::dim::matrix3< T > | [inline] |
| ~matrix3() | sp::dim::matrix3< T > | [inline] |