sp::audio::WinMMSound Member List

This is the complete list of members for sp::audio::WinMMSound, including all inherited members.
Balance_sp::audio::Sound [protected]
beginRecording()sp::audio::WinMMSound [virtual]
BufferCount_sp::audio::Sound [protected]
checkFile(const io::stringc &Filename) const sp::audio::Sound [protected]
close()sp::audio::WinMMSound [virtual]
emit2D(f32 Volume=1.0f, bool UseEffectSlot=true)sp::audio::Sound [virtual]
emit3D(const dim::vector3df &Point, f32 Volume=1.0f, bool UseEffectSlot=true)sp::audio::Sound [virtual]
endRecording()sp::audio::WinMMSound [virtual]
Filename_sp::audio::Sound [protected]
finish() const sp::audio::Sound [virtual]
getBalance() const sp::audio::Sound [inline]
getBufferCount() const sp::audio::Sound [inline]
getFilename() const sp::audio::Sound [inline]
getLength() const sp::audio::WinMMSound [virtual]
getLoop() const sp::audio::Sound [inline]
getPosition() const sp::audio::Sound [inline]
getSeek() const sp::audio::WinMMSound [virtual]
getSpeed() const sp::audio::Sound [inline]
getVeclotiy() const sp::audio::Sound [inline]
getVolume() const sp::audio::Sound [inline]
getVolumetric() const sp::audio::Sound [inline]
getVolumetricRadius() const sp::audio::Sound [inline]
hasSeekChanged_sp::audio::Sound [protected]
isLoop_sp::audio::Sound [protected]
isPaused_sp::audio::Sound [protected]
isPlaying_sp::audio::Sound [protected]
isRecording_sp::audio::Sound [protected]
isVolumetric_sp::audio::Sound [protected]
pause(bool Paused=true)sp::audio::WinMMSound [virtual]
paused() const sp::audio::Sound [inline]
play()sp::audio::WinMMSound [virtual]
playing() const sp::audio::Sound [virtual]
Position_sp::audio::Sound [protected]
Radius_sp::audio::Sound [protected]
recording() const sp::audio::Sound [inline]
reload(const io::stringc &Filename, u8 BufferCount=DEF_SOUND_BUFFERCOUNT)sp::audio::WinMMSound [virtual]
saveRecord(const io::stringc &Filename)sp::audio::WinMMSound [virtual]
Seek_sp::audio::Sound [protected]
setBalance(f32 Balance)sp::audio::WinMMSound [virtual]
setLoop(bool Enable)sp::audio::Sound [virtual]
setPosition(const dim::vector3df &Position)sp::audio::Sound [virtual]
setSeek(f32 Seek)sp::audio::WinMMSound [virtual]
setSpeed(f32 Speed)sp::audio::WinMMSound [virtual]
setVelocity(const dim::vector3df &Veclotiy)sp::audio::Sound [virtual]
setVolume(f32 Volume)sp::audio::WinMMSound [virtual]
setVolumetric(bool isVolumetric)sp::audio::Sound [virtual]
setVolumetricRadius(f32 Radius)sp::audio::Sound [virtual]
Sound()sp::audio::Sound [protected]
SoundDevice classsp::audio::Sound [friend]
Speed_sp::audio::Sound [protected]
stop()sp::audio::WinMMSound [virtual]
valid() const sp::audio::WinMMSound [virtual]
Veclotiy_sp::audio::Sound [protected]
Volume_sp::audio::Sound [protected]
WinMMSound()sp::audio::WinMMSound
~Sound()sp::audio::Sound [virtual]
~WinMMSound()sp::audio::WinMMSound
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