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sp::audio::WinMMSound Member List
This is the complete list of members for
sp::audio::WinMMSound
, including all inherited members.
Balance_
sp::audio::Sound
[protected]
beginRecording
()
sp::audio::WinMMSound
[virtual]
BufferCount_
sp::audio::Sound
[protected]
checkFile
(const io::stringc &Filename) const
sp::audio::Sound
[protected]
close
()
sp::audio::WinMMSound
[virtual]
emit2D
(f32 Volume=1.0f, bool UseEffectSlot=true)
sp::audio::Sound
[virtual]
emit3D
(const dim::vector3df &Point, f32 Volume=1.0f, bool UseEffectSlot=true)
sp::audio::Sound
[virtual]
endRecording
()
sp::audio::WinMMSound
[virtual]
Filename_
sp::audio::Sound
[protected]
finish
() const
sp::audio::Sound
[virtual]
getBalance
() const
sp::audio::Sound
[inline]
getBufferCount
() const
sp::audio::Sound
[inline]
getFilename
() const
sp::audio::Sound
[inline]
getLength
() const
sp::audio::WinMMSound
[virtual]
getLoop
() const
sp::audio::Sound
[inline]
getPosition
() const
sp::audio::Sound
[inline]
getSeek
() const
sp::audio::WinMMSound
[virtual]
getSpeed
() const
sp::audio::Sound
[inline]
getVeclotiy
() const
sp::audio::Sound
[inline]
getVolume
() const
sp::audio::Sound
[inline]
getVolumetric
() const
sp::audio::Sound
[inline]
getVolumetricRadius
() const
sp::audio::Sound
[inline]
hasSeekChanged_
sp::audio::Sound
[protected]
isLoop_
sp::audio::Sound
[protected]
isPaused_
sp::audio::Sound
[protected]
isPlaying_
sp::audio::Sound
[protected]
isRecording_
sp::audio::Sound
[protected]
isVolumetric_
sp::audio::Sound
[protected]
pause
(bool Paused=true)
sp::audio::WinMMSound
[virtual]
paused
() const
sp::audio::Sound
[inline]
play
()
sp::audio::WinMMSound
[virtual]
playing
() const
sp::audio::Sound
[virtual]
Position_
sp::audio::Sound
[protected]
Radius_
sp::audio::Sound
[protected]
recording
() const
sp::audio::Sound
[inline]
reload
(const io::stringc &Filename, u8 BufferCount=DEF_SOUND_BUFFERCOUNT)
sp::audio::WinMMSound
[virtual]
saveRecord
(const io::stringc &Filename)
sp::audio::WinMMSound
[virtual]
Seek_
sp::audio::Sound
[protected]
setBalance
(f32 Balance)
sp::audio::WinMMSound
[virtual]
setLoop
(bool Enable)
sp::audio::Sound
[virtual]
setPosition
(const dim::vector3df &Position)
sp::audio::Sound
[virtual]
setSeek
(f32 Seek)
sp::audio::WinMMSound
[virtual]
setSpeed
(f32 Speed)
sp::audio::WinMMSound
[virtual]
setVelocity
(const dim::vector3df &Veclotiy)
sp::audio::Sound
[virtual]
setVolume
(f32 Volume)
sp::audio::WinMMSound
[virtual]
setVolumetric
(bool isVolumetric)
sp::audio::Sound
[virtual]
setVolumetricRadius
(f32 Radius)
sp::audio::Sound
[virtual]
Sound
()
sp::audio::Sound
[protected]
SoundDevice
class
sp::audio::Sound
[friend]
Speed_
sp::audio::Sound
[protected]
stop
()
sp::audio::WinMMSound
[virtual]
valid
() const
sp::audio::WinMMSound
[virtual]
Veclotiy_
sp::audio::Sound
[protected]
Volume_
sp::audio::Sound
[protected]
WinMMSound
()
sp::audio::WinMMSound
~Sound
()
sp::audio::Sound
[virtual]
~WinMMSound
()
sp::audio::WinMMSound
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