#include "Base/spStandard.hpp"
#include "Base/spDimension.hpp"
#include "Base/spInputOutput.hpp"
#include "Base/spMath.hpp"
#include "Base/spThreadManager.hpp"
#include "Base/spTimer.hpp"
#include "Base/spMathRasterizer.hpp"
#include "Base/spMathInterpolator.hpp"
#include "Base/spDimensionPolygon.hpp"
#include "Base/spAssetContainer.hpp"
#include "Platform/spSoftPixelDeviceOS.hpp"
#include "GUI/spGUIManager.hpp"
#include "RenderSystem/spRenderSystem.hpp"
Go to the source code of this file.
Namespaces | |
namespace | sp |
!! | |
namespace | sp::dim |
Basic classes such as vectors, planes, matrix etc. can be found in this namespace. | |
namespace | sp::gui |
Namespace for each GUI (Graphics User Interface) objects (e.g. Windows, Buttons etc.) for developing level editors or the like. | |
namespace | sp::io |
All simple text output and string class are in this namespace. | |
namespace | sp::math |
This namespace contains all mathematical basic functions such as sine, cosine, distance calculations etc. | |
namespace | sp::network |
This namespace contains all network functions such as connecting, sending and receiving messages. | |
namespace | sp::physics |
Namespace for physics simulations using NewtonGameDynamics library. | |
namespace | sp::scene |
Add 3D object management functions and scene rendering can be found in this namespace. | |
namespace | sp::audio |
All audio, sound and music operation functions can be found here. Also volumetric 3D sound effects are in this namespace. | |
namespace | sp::tool |
This namespace contains all extendet tools for particular game development which should be used in a level editor. | |
namespace | sp::video |
All rendering and drawing operations for 2D and 3D can be found in this namespace. |