Namespaces

D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/SoftPixelEngine.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spDimension.hpp"
#include "Base/spInputOutput.hpp"
#include "Base/spMath.hpp"
#include "Base/spThreadManager.hpp"
#include "Base/spTimer.hpp"
#include "Base/spMathRasterizer.hpp"
#include "Base/spMathInterpolator.hpp"
#include "Base/spDimensionPolygon.hpp"
#include "Base/spAssetContainer.hpp"
#include "Platform/spSoftPixelDeviceOS.hpp"
#include "GUI/spGUIManager.hpp"
#include "RenderSystem/spRenderSystem.hpp"

Go to the source code of this file.

Namespaces

namespace  sp
 

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namespace  sp::dim
 

Basic classes such as vectors, planes, matrix etc. can be found in this namespace.


namespace  sp::gui
 

Namespace for each GUI (Graphics User Interface) objects (e.g. Windows, Buttons etc.) for developing level editors or the like.


namespace  sp::io
 

All simple text output and string class are in this namespace.


namespace  sp::math
 

This namespace contains all mathematical basic functions such as sine, cosine, distance calculations etc.


namespace  sp::network
 

This namespace contains all network functions such as connecting, sending and receiving messages.


namespace  sp::physics
 

Namespace for physics simulations using NewtonGameDynamics library.


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


namespace  sp::audio
 

All audio, sound and music operation functions can be found here. Also volumetric 3D sound effects are in this namespace.


namespace  sp::tool
 

This namespace contains all extendet tools for particular game development which should be used in a level editor.


namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


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