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PostPosted: Sun Jul 29, 2012 6:34 pm 
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Here are some screenshots of the editor:

Image

Image

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PostPosted: Fri Aug 17, 2012 8:15 am 
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Nice work, i think i will port that into linux, it will be my first thing to do in linux just to learn more about it. :)


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PostPosted: Fri Aug 17, 2012 11:24 am 
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I think the best way you can do it is to use the latest sources via SVN (I use SmartSVN).
For the Editor the SVN repository is currently not available but I'll try to commit them this weekend.
BTW: there are a few things you have to extend in the engine by yourself when porting the editor to linux:
the engine's OpenGL render context must be connected to the wxWidgets main window.
Under MS. Windows this is a HWND (Win32 Window Handle). I never did something like that under Linux with the X Window System.
I just created a single window with this API and created the OpenGL render context.
Therefore to port this editor to Linux you need to have a little bit experience with: SVN, CMake, wxWidgets, OpenGL and X Window System.
Good luck ;)

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My latest project:
- The XièXiè Programming Language

My hardware:
- GIGABYTE GeForce GTX 670
- Intel Core i7 (Ivy-Bridge)
- 16 GB DDR3


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PostPosted: Mon Sep 30, 2013 12:28 pm 
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There's a screenshot of the new 'Visual Selection'. I'm using the stencil buffer here.
Image

And here is a screenshot of the new 'Advanced Rendering' feature with an extreme value of the heightmap scaling:
Image

Last but not least a screenshot with a comparision of 'Relief Mapping' on and off:
Image

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My latest project:
- The XièXiè Programming Language

My hardware:
- GIGABYTE GeForce GTX 670
- Intel Core i7 (Ivy-Bridge)
- 16 GB DDR3


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PostPosted: Wed Oct 09, 2013 10:15 pm 
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Joined: Sat Jul 07, 2012 5:58 pm
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I finally build the engine and editor for Win64 with VisualStudio 2010.

Image

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My latest project:
- The XièXiè Programming Language

My hardware:
- GIGABYTE GeForce GTX 670
- Intel Core i7 (Ivy-Bridge)
- 16 GB DDR3


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