I think the best way you can do it is to use the latest sources via SVN (I use SmartSVN).
For the Editor the SVN repository is currently not available but I'll try to commit them this weekend.
BTW: there are a few things you have to extend in the engine by yourself when porting the editor to linux:
the engine's OpenGL render context must be connected to the wxWidgets main window.
Under MS. Windows this is a HWND (Win32 Window Handle). I never did something like that under Linux with the X Window System
I just created a single window with this API and created the OpenGL render context.
Therefore to port this editor to Linux you need to have a little bit experience with: SVN, CMake, wxWidgets, OpenGL and X Window System.
_________________My latest project
- The XièXiè Programming LanguageMy hardware
- GIGABYTE GeForce GTX 670
- Intel Core i7 (Ivy-Bridge)
- 16 GB DDR3