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 Post subject: The LightmapGenerator
PostPosted: Thu Feb 07, 2013 6:44 pm 
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Joined: Sat Jul 07, 2012 5:58 pm
Posts: 540
Location: Germany
Hi all,

I'm currently working on the LightmapGenerator - again :roll:
But now with great news :D

I've fixed the problem of finding the correct 3D coordinates for each lightmap texel. This looked weird at some points when bluring was not used.

Another very nice feature I'm working on just right now: Multi-Threading! :mrgreen:
This is currently just in an ALPHA state but I've already got up to 50% more speed (in Debug mode!).
Further tests will follow...

Hope I can release a new editor version soon.

I'll keep this up to date here ;)

I can't belive it, I get the following results:
a relatively small scene with 7 light sources.

Single Threaded: 03:10 min.
Multi Threaded (8 Threads): 00:19 min.

That's exactly 10 times faster :)

I will make further tests with larger scenes but this result is much more than I excpected.

My latest project:
- The XièXiè Programming Language

My hardware:
- GIGABYTE GeForce GTX 670
- Intel Core i7 (Ivy-Bridge)
- 16 GB DDR3

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