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 Post subject: Mesh animation speed?
PostPosted: Wed Nov 28, 2012 10:58 am 
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Joined: Sat Jul 14, 2012 3:50 pm
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I've noticed that when you set the animation speed, the speed is frame rate dependent. Is that so? I think it would better if it is time dependent.

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PostPosted: Wed Nov 28, 2012 1:15 pm 
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Joined: Sat Jul 07, 2012 5:58 pm
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In the latest Revisions (89, 90, ...) it should be unique and independently of frame rates.
Take a look at the "io::Timer::getGlobalSpeed" function.
this functions balances the different FPS values.
When the FPS is 60, global-speed is 1.0. If FPS is smaller, global-speed is higher, and vice-versa.
The current "io::Timer::getFPS" function is now static and very accurate by the way.

EDIT:
BUT: I did not update this for Morph-Target Animations yet. If you meant that.
But for Skeletal Animation.

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PostPosted: Wed Nov 28, 2012 2:11 pm 
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Thanks. and it was the skeletal animation. I had always used rev.84. now i updated to rev.92 ;)

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PostPosted: Mon Nov 04, 2013 12:08 pm 
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Joined: Mon Nov 04, 2013 11:54 am
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When you create a graphics window with size 800x600 this is the exact size of the drawable area.
The window itself is a little bit larger because of border and caption.

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