Classes | Namespaces | Enumerations

D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/spTextureLayer.hpp File Reference

#include "Base/spStandard.hpp"

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Classes

class  sp::video::TextureLayer

Namespaces

namespace  sp
 

!!


namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


Enumerations

enum  sp::video::ETextureLayerTypes {
  sp::video::TEXLAYER_BASE, sp::video::TEXLAYER_STANDARD, sp::video::TEXLAYER_RELIEF, sp::video::TEXLAYER_CUSTOM,
  sp::video::TEXLAYER_DEFAULT = 0xFFFFFFFF
}
 

Standard texture layer types.

More...
enum  sp::video::ETexLayerVisibleFlags {
  sp::video::TEXLAYERFLAG_DIFFUSE = 0x00000001, sp::video::TEXLAYERFLAG_NORMAL = 0x00000002, sp::video::TEXLAYERFLAG_SPECULAR = 0x00000004, sp::video::TEXLAYERFLAG_HEIGHT = 0x00000008,
  sp::video::TEXLAYERFLAG_DEFAULT = 0xFFFFFFFF
}
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