Namespaces | Defines

D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/DeferredRenderer/spShadowMapper.cpp File Reference

#include "RenderSystem/DeferredRenderer/spShadowMapper.hpp"
#include "RenderSystem/spRenderSystem.hpp"
#include "SceneGraph/spSceneGraph.hpp"
#include "Base/spMathCollisionLibrary.hpp"

Namespaces

namespace  sp
 

!!


namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


Defines

#define DefineCubeMapRotation(x1, y1, z1,x2, y2, z2,x3, y3, z3)   dim::matrix4f(dim::vector4df(x1, y1, z1), dim::vector4df(x2, y2, z2), dim::vector4df(x3, y3, z3), dim::vector4df())

Define Documentation

#define DefineCubeMapRotation (   x1,
  y1,
  z1,
  x2,
  y2,
  z2,
  x3,
  y3,
  z3 
)    dim::matrix4f(dim::vector4df(x1, y1, z1), dim::vector4df(x2, y2, z2), dim::vector4df(x3, y3, z3), dim::vector4df())
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