Classes | Namespaces

D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/spRenderSystem.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spMaterialStates.hpp"
#include "Base/spImageManagement.hpp"
#include "Base/spTransformation2D.hpp"
#include "Base/spMathSpline.hpp"
#include "Base/spVertexFormatList.hpp"
#include "Base/spIndexFormat.hpp"
#include "Base/spInputOutput.hpp"
#include "Base/spDimension.hpp"
#include "Base/spGeometryStructures.hpp"
#include "Base/spMaterialColor.hpp"
#include "FileFormats/Image/spImageFileFormats.hpp"
#include "RenderSystem/spShaderProgram.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "RenderSystem/spRenderSystemMovie.hpp"
#include "RenderSystem/spRenderSystemFont.hpp"
#include <map>
#include <boost/shared_ptr.hpp>

Go to the source code of this file.

Classes

class  sp::video::RenderSystem
struct  sp::video::RenderSystem::SFogStates
struct  sp::video::RenderSystem::SDepthRange

Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


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