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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/Framework/Physics/spPhysicsSimulator.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spDimensionVector3D.hpp"
#include "Framework/Physics/spPhysicsRigidBody.hpp"
#include "Framework/Physics/spPhysicsStaticObject.hpp"
#include "Framework/Physics/spPhysicsMaterial.hpp"
#include "Framework/Physics/spPhysicsJoint.hpp"
#include <boost/function.hpp>

Go to the source code of this file.

Classes

class  sp::physics::PhysicsSimulator

Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


namespace  sp::physics
 

Namespace for physics simulations using NewtonGameDynamics library.


Typedefs

typedef boost::function< void(const
dim::vector3df &Point, const
dim::vector3df &Normal, f32
Velocity)> 
sp::physics::PhysicsContactCallback

Enumerations

enum  sp::physics::EPhysicsSimulators { sp::physics::SIMULATOR_NEWTON, sp::physics::SIMULATOR_PHYSX, sp::physics::SIMULATOR_BULLET }
 

Physics simulator types.

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