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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/FileFormats/Mesh/spMeshLoaderX.hpp File Reference

#include "Base/spStandard.hpp"
#include "Base/spInputOutputLog.hpp"
#include "Base/spInputOutputFileSystem.hpp"
#include "Base/spDimension.hpp"
#include "RenderSystem/spTextureBase.hpp"
#include "FileFormats/Mesh/spMeshLoader.hpp"
#include <vector>
#include <string>

Go to the source code of this file.

Classes

class  sp::scene::MeshLoaderX
struct  sp::scene::MeshLoaderX::STemplateMemberX
struct  sp::scene::MeshLoaderX::STemplateX
struct  sp::scene::MeshLoaderX::SRegisteredTemplateMemberX
struct  sp::scene::MeshLoaderX::SRegisteredTemplateX
struct  sp::scene::MeshLoaderX::SMaterialX

Namespaces

namespace  sp
 

!!


namespace  sp::scene
 

Add 3D object management functions and scene rendering can be found in this namespace.


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