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D:/SoftwareEntwicklung/C++/HLC/Tools/SoftPixelEngine/repository/sources/RenderSystem/Direct3D11/spDirect3D11RenderSystem.hpp File Reference

#include "Base/spStandard.hpp"
#include "RenderSystem/spRenderSystem.hpp"
#include "RenderSystem/Direct3D11/spDirect3D11Texture.hpp"
#include "RenderSystem/Direct3D11/spDirect3D11Shader.hpp"
#include "RenderSystem/Direct3D11/spDirect3D11DefaultShader.hpp"
#include <d3d11.h>
#include <d3dx11.h>

Go to the source code of this file.

Classes

class  sp::video::Direct3D11RenderSystem
 Direct3D11 render system. This renderer supports Direct3D 11.0. More...
struct  sp::video::Direct3D11RenderSystem::SConstantBuffer2D

Namespaces

namespace  sp
 

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namespace  sp::video
 

All rendering and drawing operations for 2D and 3D can be found in this namespace.


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