sp::scene::Transformation3D< T > Member List

This is the complete list of members for sp::scene::Transformation3D< T >, including all inherited members.
getDirection(const dim::vector3df &upVector=dim::vector3df(0, 0, 1)) const sp::scene::Transformation3D< T > [inline]
getInverse() const sp::scene::Transformation3D< T > [inline]
getInverseMatrix() const sp::scene::Transformation3D< T > [inline]
getMatrix() const sp::scene::Transformation3D< T > [inline]
getMatrix(dim::matrix4< T > &Matrix) const sp::scene::Transformation3D< T > [inline]
getMatrixDirect()sp::scene::Transformation3D< T > [inline]
getMatrixDirect() const sp::scene::Transformation3D< T > [inline]
getPosition() const sp::scene::Transformation3D< T > [inline]
getRotation() const sp::scene::Transformation3D< T > [inline]
getRotationMatrix() const sp::scene::Transformation3D< T > [inline]
getScale() const sp::scene::Transformation3D< T > [inline]
interpolate(const Transformation3D< T > &From, const Transformation3D< T > &To, const T &Interpolation)sp::scene::Transformation3D< T > [inline]
move(const dim::vector3d< T > &Direction)sp::scene::Transformation3D< T > [inline]
operator*(const Transformation3D< T > &Other) const sp::scene::Transformation3D< T > [inline]
operator*=(const Transformation3D< T > &Other)sp::scene::Transformation3D< T > [inline]
operator=(const Transformation3D< T > &Other)sp::scene::Transformation3D< T > [inline]
setMatrixDirect(const dim::matrix4< T > &Matrix)sp::scene::Transformation3D< T > [inline]
setPosition(const dim::vector3d< T > &Position)sp::scene::Transformation3D< T > [inline]
setRotation(const dim::quaternion4< T > &Rotation)sp::scene::Transformation3D< T > [inline]
setScale(const dim::vector3d< T > &Scale)sp::scene::Transformation3D< T > [inline]
transform(const dim::vector3d< T > &Size)sp::scene::Transformation3D< T > [inline]
Transformation3D()sp::scene::Transformation3D< T > [inline]
Transformation3D(const dim::matrix4< T > &Matrix)sp::scene::Transformation3D< T > [inline]
Transformation3D(const dim::vector3d< T > &Position, const dim::quaternion4< T > &Rotation, const dim::vector3d< T > &Scale=T(1))sp::scene::Transformation3D< T > [inline]
Transformation3D(const Transformation3D< T > &Other)sp::scene::Transformation3D< T > [inline]
translate(const dim::vector3d< T > &Direction)sp::scene::Transformation3D< T > [inline]
turn(const dim::vector3d< T > &Rotation)sp::scene::Transformation3D< T > [inline]
~Transformation3D()sp::scene::Transformation3D< T > [inline]
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