sp::scene::Camera Member List

This is the complete list of members for sp::scene::Camera, including all inherited members.
addAnimation(Animation *Anim)sp::scene::SceneNode [virtual]
addChild(SceneNode *Child)sp::scene::SceneNode [virtual]
sp::Node::addChild(Node *Child)sp::Node [virtual]
addChildren(const std::list< SceneNode * > &Children)sp::scene::SceneNode [virtual]
sp::Node::addChildren(const std::list< Node * > &Children)sp::Node [virtual]
Animation classsp::scene::SceneNode [friend]
AnimationList_sp::scene::SceneNode [protected]
BaseObject()sp::BaseObject [inline, protected]
BaseObject(const io::stringc &Name)sp::BaseObject [inline, protected]
BoundVolume_sp::scene::SceneNode [protected]
Camera()sp::scene::Camera
Camera(const dim::rect2di &Viewport, f32 NearPlane, f32 FarPlane, f32 FieldOfView=DEF_PERSPECTIVE_FOV)sp::scene::Camera
Children_sp::Node [protected]
clearAnimations()sp::scene::SceneNode [virtual]
copy() const sp::scene::Camera
copyRoot(SceneNode *NewNode) const sp::scene::SceneNode [protected]
drawMenu()sp::scene::Camera [virtual]
FinalWorldMatrix_sp::scene::SceneNode [protected]
findAnimation(const io::stringc &Name) const sp::scene::SceneNode [virtual]
getAnimation(u32 Index=0) const sp::scene::SceneNode [virtual]
getAnimationCount() const sp::scene::SceneNode [inline]
getAnimationList() const sp::scene::SceneNode [inline]
getBoundingVolume()sp::scene::SceneNode [inline]
getBoundingVolume() const sp::scene::SceneNode [inline]
getChildren() const sp::Node [inline]
getFirstAnimation() const sp::scene::SceneNode [virtual]
getFOV() const sp::scene::Camera [inline]
getMirror() const sp::scene::Camera [inline]
getMirrorMatrix() const sp::scene::Camera [inline]
getName() const sp::BaseObject [inline]
getOrtho() const sp::scene::Camera [inline]
getParent() const sp::scene::SceneNode [inline]
getPerspective(dim::rect2di &Viewport, f32 &NearRange, f32 &FarRange, f32 &FieldOfView)sp::scene::Camera
getPickingLine(const dim::point2di &Position, f32 Length=DEF_PICKING_LENGTH) const sp::scene::Camera
getPosition(bool isGlobal=false) const sp::scene::SceneNode
getPositionMatrix(bool isGlobal) const sp::scene::SceneNode
getPositionMatrix() const sp::scene::SceneNode [inline]
getProjection(dim::vector3df Position) const sp::scene::Camera
getProjection() const sp::scene::Camera [inline]
getProjection()sp::scene::Camera [inline]
getProjectionMatrix() const sp::scene::Camera
getRangeFar() const sp::scene::Camera [inline]
getRangeNear() const sp::scene::Camera [inline]
getRotation(bool isGlobal=false) const sp::scene::SceneNode
getRotationMatrix(bool isGlobal) const sp::scene::SceneNode
getRotationMatrix() const sp::scene::SceneNode [inline]
getScale(bool isGlobal=false) const sp::scene::SceneNode
getScaleMatrix(bool isGlobal) const sp::scene::SceneNode
getScaleMatrix() const sp::scene::SceneNode [inline]
getSceneChildren() const sp::scene::SceneNode [inline]
getSceneChildren()sp::scene::SceneNode [inline]
getTransformation(bool isGlobal) const sp::scene::SceneNode
getTransformation() const sp::scene::SceneNode [inline]
getTransformation()sp::scene::SceneNode [inline]
getTransformMatrix(bool isGlobal=false) const sp::scene::SceneNode [inline]
getType() const sp::scene::SceneNode [inline]
getUserData() const sp::BaseObject [inline]
getUserDataFlags() const sp::BaseObject [inline]
getViewFrustum() const sp::scene::Camera [inline]
getViewport() const sp::scene::Camera [inline]
getVisible(bool isGlobal=false) const sp::scene::SceneNode [virtual]
sp::Node::getVisible() const sp::Node [inline]
getZoom() const sp::scene::Camera
isMirror_sp::scene::Camera [protected]
isVisible_sp::Node [protected]
loadTransformation()sp::scene::SceneNode [virtual]
lookAt(dim::vector3df Position, bool isGlobal=false)sp::scene::Camera
sp::scene::SceneNode::lookAt(const dim::vector3df &Position, bool isGlobal=false)sp::scene::SceneNode [virtual]
MirrorMatrix_sp::scene::Camera [protected]
move(const dim::vector3df &Direction)sp::scene::SceneNode [inline]
Name_sp::BaseObject [protected]
Node()sp::Node
Parent_sp::Node [protected]
Projection_sp::scene::Camera [protected]
removeAnimation(Animation *Anim)sp::scene::SceneNode [virtual]
removeChild(SceneNode *Child)sp::scene::SceneNode [virtual]
removeChild()sp::scene::SceneNode [virtual]
sp::Node::removeChild(Node *Child)sp::Node [virtual]
removeChildren(const std::list< SceneNode * > &Children)sp::scene::SceneNode [virtual]
removeChildren()sp::scene::SceneNode [virtual]
sp::Node::removeChildren(const std::list< Node * > &Children)sp::Node [virtual]
SceneChildren_sp::scene::SceneNode [protected]
SceneGraphPortalBased classsp::scene::Camera [friend]
SceneNode(const ENodeTypes Type=NODE_BASICNODE)sp::scene::SceneNode
SceneParent_sp::scene::SceneNode [protected]
setBoundingVolume(const BoundingVolume &BoundVolume)sp::scene::SceneNode [inline]
setFOV(f32 FieldOfView)sp::scene::Camera
setMirror(bool isMirror)sp::scene::Camera [inline]
setMirrorMatrix(const dim::matrix4f &Matrix)sp::scene::Camera [inline]
setName(const io::stringc &Name)sp::BaseObject [inline]
setOrtho(bool isOrtho)sp::scene::Camera
setParent(SceneNode *Parent, bool isGlobal)sp::scene::SceneNode
setParent(SceneNode *Parent)sp::scene::SceneNode [inline]
sp::Node::setParent(Node *Parent)sp::Node [inline]
setPerspective(const dim::rect2di &Viewport, f32 NearRange, f32 FarRange, f32 FieldOfView=DEF_PERSPECTIVE_FOV)sp::scene::Camera
setPosition(const dim::vector3df &Position, bool isGlobal=false)sp::scene::SceneNode
setPositionMatrix(const dim::matrix4f &Position, bool isGlobal)sp::scene::SceneNode
setPositionMatrix(const dim::matrix4f &Position)sp::scene::SceneNode [inline]
setProjection(const Projection &Proj)sp::scene::Camera [inline]
setRange(f32 NearRange, f32 FarRange)sp::scene::Camera
setRangeFar(f32 FarRange)sp::scene::Camera
setRangeNear(f32 NearRange)sp::scene::Camera
setRotation(const dim::vector3df &Rotation, bool isGlobal=false)sp::scene::SceneNode
setRotationMatrix(const dim::matrix4f &Rotation, bool isGlobal)sp::scene::SceneNode
setRotationMatrix(const dim::matrix4f &Rotation)sp::scene::SceneNode [inline]
setScale(const dim::vector3df &Scale, bool isGlobal=false)sp::scene::SceneNode
setScaleMatrix(const dim::matrix4f &Scale, bool isGlobal)sp::scene::SceneNode
setScaleMatrix(const dim::matrix4f &Scale)sp::scene::SceneNode [inline]
setTransformation(const Transformation &Transform)sp::scene::SceneNode [inline]
setupCameraView()sp::scene::Camera [virtual]
setupRenderView()sp::scene::Camera [inline]
setupTransformation(bool isGlobal)sp::scene::SceneNode [inline]
setupWorldMatrix(const dim::matrix4f &WorldMatrix)sp::scene::SceneNode [inline]
setUserData(void *Data)sp::BaseObject [inline]
setUserDataFlags(s32 Flags)sp::BaseObject [inline]
setViewport(const dim::rect2di &Viewport)sp::scene::Camera
setVisible(bool isVisible)sp::Node [virtual]
setZoom(f32 Zoom)sp::scene::Camera
transform(const dim::vector3df &Size)sp::scene::SceneNode [inline]
Transform_sp::scene::SceneNode [protected]
translate(const dim::vector3df &Direction)sp::scene::SceneNode [inline]
turn(const dim::vector3df &Rotation)sp::scene::SceneNode [inline]
updateControl()sp::scene::Camera [virtual]
updateTransformation()sp::scene::Camera [virtual]
updateTransformationBase(const dim::matrix4f &BaseMatrix)sp::scene::SceneNode [virtual]
UserData_sp::BaseObject [protected]
UserDataFlags_sp::BaseObject [protected]
ViewFrustum_sp::scene::Camera [protected]
~BaseObject()sp::BaseObject [inline, virtual]
~Camera()sp::scene::Camera [virtual]
~Node()sp::Node [virtual]
~SceneNode()sp::scene::SceneNode [virtual]
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