sp::scene::AnimationSkeleton Member List

This is the complete list of members for sp::scene::AnimationSkeleton, including all inherited members.
AnimationSkeleton()sp::scene::AnimationSkeleton
createJoint(const Transformation &OriginTransform, const io::stringc &Name="", AnimationJoint *Parent=0)sp::scene::AnimationSkeleton
deleteJoint(AnimationJoint *Joint)sp::scene::AnimationSkeleton
drawJointConnections(AnimationJoint *Joint, dim::matrix4f BaseMatrix, const video::color &Color)sp::scene::AnimationSkeleton [protected, virtual]
drawJointConnector(const dim::matrix4f &Matrix, const video::color &Color)sp::scene::AnimationSkeleton [protected, virtual]
fillJointTransformations(std::vector< dim::matrix4f > &JointMatrices, bool KeepJointOrder=true) const sp::scene::AnimationSkeleton
findJoint(const io::stringc &Name)sp::scene::AnimationSkeleton
getJointCount() const sp::scene::AnimationSkeleton [inline]
getJointList() const sp::scene::AnimationSkeleton [inline]
getRootJointCount() const sp::scene::AnimationSkeleton [inline]
getRootJointList() const sp::scene::AnimationSkeleton [inline]
render(const dim::matrix4f &BaseMatrix, const video::color &Color=video::color(255, 255, 0))sp::scene::AnimationSkeleton [virtual]
setJointParent(AnimationJoint *Joint, AnimationJoint *Parent)sp::scene::AnimationSkeleton
setupVertexBufferAttributes(Mesh *MeshObj, const std::vector< video::SVertexAttribute > &IndexAttributes, const std::vector< video::SVertexAttribute > &WeightAttributes) const sp::scene::AnimationSkeleton
transformVertices(Mesh *MeshObj) const sp::scene::AnimationSkeleton
updateSkeleton()sp::scene::AnimationSkeleton
~AnimationSkeleton()sp::scene::AnimationSkeleton [virtual]
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