sp::scene::AnimationJoint Member List

This is the complete list of members for sp::scene::AnimationJoint, including all inherited members.
addChild(AnimationJoint *Child)sp::scene::AnimationJoint [inline, protected]
AnimationJoint(const Transformation &OriginTransform, const io::stringc Name="")sp::scene::AnimationJoint
AnimationSkeleton classsp::scene::AnimationJoint [friend]
BaseObject()sp::BaseObject [inline, protected]
BaseObject(const io::stringc &Name)sp::BaseObject [inline, protected]
checkParentIncest(AnimationJoint *Joint) const sp::scene::AnimationJoint [protected]
getChildren() const sp::scene::AnimationJoint [inline]
getEnable() const sp::scene::AnimationJoint [inline]
getGlobalTransformation() const sp::scene::AnimationJoint [virtual]
getName() const sp::BaseObject [inline]
getOriginMatrix() const sp::scene::AnimationJoint [inline]
getOriginTransformation() const sp::scene::AnimationJoint [inline]
getParent() const sp::scene::AnimationJoint [inline]
getTransformation() const sp::scene::AnimationJoint [inline]
getTransformation()sp::scene::AnimationJoint [inline]
getUserData() const sp::BaseObject [inline]
getUserDataFlags() const sp::BaseObject [inline]
getVertexGroups() const sp::scene::AnimationJoint [inline]
getVertexGroups()sp::scene::AnimationJoint [inline]
getVertexTransformation() const sp::scene::AnimationJoint [virtual]
Name_sp::BaseObject [protected]
removeChild(AnimationJoint *Child)sp::scene::AnimationJoint [inline, protected]
setEnable(bool Enable)sp::scene::AnimationJoint [inline]
setName(const io::stringc &Name)sp::BaseObject [inline]
setOriginTransformation(const Transformation &Transform)sp::scene::AnimationJoint [inline]
setParent(AnimationJoint *Parent)sp::scene::AnimationJoint [inline, protected]
setTransformation(const Transformation &Transform)sp::scene::AnimationJoint [inline]
setUserData(void *Data)sp::BaseObject [inline]
setUserDataFlags(s32 Flags)sp::BaseObject [inline]
setVertexGroups(const std::vector< SVertexGroup > &VertexGroups)sp::scene::AnimationJoint [inline]
transformVertices(scene::Mesh *MeshObj, dim::matrix4f BaseMatrix, bool useTangentSpace) const sp::scene::AnimationJoint [protected]
UserData_sp::BaseObject [protected]
UserDataFlags_sp::BaseObject [protected]
~AnimationJoint()sp::scene::AnimationJoint [virtual]
~BaseObject()sp::BaseObject [inline, virtual]
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