sp::physics::PhysXStaticObject Member List

This is the complete list of members for sp::physics::PhysXStaticObject, including all inherited members.
addShape(const PxGeometry &Geometry)sp::physics::PhysXBaseObject [protected]
BaseObject()sp::BaseObject [inline, protected]
BaseObject(const io::stringc &Name)sp::BaseObject [inline, protected]
createBox(const SRigidBodyConstruction &Construct)sp::physics::PhysXBaseObject [protected]
createCapsule(const SRigidBodyConstruction &Construct)sp::physics::PhysXBaseObject [protected]
createMesh(PxPhysics *PxDevice, PxCooking *PxCookDevice, scene::Mesh *Mesh)sp::physics::PhysXBaseObject [protected]
createSphere(const SRigidBodyConstruction &Construct)sp::physics::PhysXBaseObject [protected]
getName() const sp::BaseObject [inline]
getPosition() const sp::physics::PhysicsBaseObject [virtual]
getRotation() const sp::physics::PhysicsBaseObject [virtual]
sp::getTransformation() const =0sp::physics::PhysicsBaseObject [pure virtual]
sp::physics::PhysXBaseObject::getTransformation() const sp::physics::PhysXBaseObject [virtual]
getUserData() const sp::BaseObject [inline]
getUserDataFlags() const sp::BaseObject [inline]
Mesh_sp::physics::StaticPhysicsObject [protected]
Name_sp::BaseObject [protected]
PhysicsBaseObject()sp::physics::PhysicsBaseObject [protected]
PhysXBaseObject(PhysXMaterial *Material)sp::physics::PhysXBaseObject [protected]
PhysXJoint classsp::physics::PhysXBaseObject [friend]
PhysXSimulator classsp::physics::PhysXStaticObject [friend]
PhysXStaticObject(PxPhysics *PxDevice, PxCooking *PxCookDevice, PhysXMaterial *Material, scene::Mesh *Mesh)sp::physics::PhysXStaticObject
PxActor_sp::physics::PhysXStaticObject [protected]
PxBaseActor_sp::physics::PhysXBaseObject [protected]
PxMaterial_sp::physics::PhysXBaseObject [protected]
setName(const io::stringc &Name)sp::BaseObject [inline]
setPosition(const dim::vector3df &Position)sp::physics::PhysicsBaseObject [virtual]
setRotation(const dim::matrix4f &Rotation)sp::physics::PhysicsBaseObject [virtual]
sp::setTransformation(const dim::matrix4f &Transformation)=0sp::physics::PhysicsBaseObject [pure virtual]
sp::physics::PhysXBaseObject::setTransformation(const dim::matrix4f &Transformation)sp::physics::PhysXBaseObject [virtual]
setUserData(void *Data)sp::BaseObject [inline]
setUserDataFlags(s32 Flags)sp::BaseObject [inline]
Shapes_sp::physics::PhysXBaseObject [protected]
StaticPhysicsObject(scene::Mesh *Mesh)sp::physics::StaticPhysicsObject [inline, protected]
UserData_sp::BaseObject [protected]
UserDataFlags_sp::BaseObject [protected]
~BaseObject()sp::BaseObject [inline, virtual]
~PhysicsBaseObject()sp::physics::PhysicsBaseObject [virtual]
~PhysXBaseObject()sp::physics::PhysXBaseObject [virtual]
~PhysXStaticObject()sp::physics::PhysXStaticObject [virtual]
~StaticPhysicsObject()sp::physics::StaticPhysicsObject [inline, virtual]
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