sp::physics::PhysXSimulator Member List

This is the complete list of members for sp::physics::PhysXSimulator, including all inherited members.
clearScene(bool RigidBodies=true, bool StaticObjects=true, bool Joints=true)sp::physics::PhysicsSimulator [virtual]
ContactCallback_sp::physics::PhysicsSimulator [protected, static]
convert(const dim::vector3df &Vec) const sp::physics::PhysXSimulator [inline, protected]
convert(const PxTransform &Transform)sp::physics::PhysXSimulator [protected, static]
createJoint(const EPhysicsJoints Type, PhysicsBaseObject *Object, const SPhysicsJointConstruct &Construct)sp::physics::PhysXSimulator [virtual]
createJoint(const EPhysicsJoints Type, PhysicsBaseObject *ObjectA, PhysicsBaseObject *ObjectB, const SPhysicsJointConstruct &Construct)sp::physics::PhysXSimulator [virtual]
createMaterial(f32 StaticFriction=0.5f, f32 DynamicFriction=0.5f, f32 Restitution=0.3f)sp::physics::PhysXSimulator [virtual]
createRigidBody(PhysicsMaterial *Material, const ERigidBodies Type, scene::SceneNode *RootNode, const SRigidBodyConstruction &Construct=SRigidBodyConstruction())sp::physics::PhysXSimulator [virtual]
createRigidBody(PhysicsMaterial *Material, scene::Mesh *Mesh)sp::physics::PhysXSimulator [virtual]
createScene()sp::physics::PhysXSimulator [protected]
createStaticObject(PhysicsMaterial *Material, scene::Mesh *MeshGeom)sp::physics::PhysXSimulator [virtual]
deleteJoint(PhysicsJoint *Object)sp::physics::PhysicsSimulator [virtual]
deleteMaterial(PhysicsMaterial *Material)sp::physics::PhysicsSimulator [virtual]
deleteRigidBody(RigidBody *Object)sp::physics::PhysicsSimulator [virtual]
deleteStaticObject(StaticPhysicsObject *Object)sp::physics::PhysicsSimulator [virtual]
getContactCallback()sp::physics::PhysicsSimulator [static]
getGravity() const sp::physics::PhysicsSimulator [inline]
getJointList() const sp::physics::PhysicsSimulator [inline]
getMaterialList() const sp::physics::PhysicsSimulator [inline]
getRigidBodyList() const sp::physics::PhysicsSimulator [inline]
getStaticBodyList() const sp::physics::PhysicsSimulator [inline]
getThreadCount() const sp::physics::PhysicsSimulator [virtual]
getType() const sp::physics::PhysicsSimulator [inline]
getVersion() const sp::physics::PhysXSimulator [virtual]
Gravity_sp::physics::PhysicsSimulator [protected]
JointList_sp::physics::PhysicsSimulator [protected]
MaterialList_sp::physics::PhysicsSimulator [protected]
PhysicsSimulator(const EPhysicsSimulators Type)sp::physics::PhysicsSimulator [protected]
PhysXSimulator()sp::physics::PhysXSimulator
PxCooking_sp::physics::PhysXSimulator [protected]
PxDevice_sp::physics::PhysXSimulator [protected]
PxFoundation_sp::physics::PhysXSimulator [protected]
PxProfile_sp::physics::PhysXSimulator [protected]
PxScene_sp::physics::PhysXSimulator [protected]
releaseObject(T *&Object)sp::physics::PhysXSimulator [inline, protected]
RigidBodyList_sp::physics::PhysicsSimulator [protected]
setContactCallback(const PhysicsContactCallback &Callback)sp::physics::PhysicsSimulator [static]
setGravity(const dim::vector3df &Gravity)sp::physics::PhysicsSimulator [virtual]
setSolverModel(s32 Model)sp::physics::PhysicsSimulator [virtual]
setThreadCount(s32 Count)sp::physics::PhysicsSimulator [virtual]
StaticBodyList_sp::physics::PhysicsSimulator [protected]
Type_sp::physics::PhysicsSimulator [protected]
updateSimulation(const f32 StepTime=1.0f/60.0f)sp::physics::PhysXSimulator [virtual]
~PhysicsSimulator()sp::physics::PhysicsSimulator [virtual]
~PhysXSimulator()sp::physics::PhysXSimulator [virtual]
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