sp::dim::plane3d< T > Member List

This is the complete list of members for sp::dim::plane3d< T >, including all inherited members.
cast() const sp::dim::plane3d< T > [inline]
checkAABBoxIntersection(const aabbox3d< T > &Box) const sp::dim::plane3d< T > [inline]
checkLineIntersection(const vector3d< T > &LineStart, const vector3d< T > &LineEnd, vector3d< T > &Intersection) const sp::dim::plane3d< T > [inline]
checkMultiplePlaneIntersection(const plane3d< T > &Plane1, const plane3d< T > &Plane2, vector3d< T > &Intersection) const sp::dim::plane3d< T > [inline]
checkOBBoxIntersection(const obbox3d< T > &Box) const sp::dim::plane3d< T > [inline]
checkPlaneIntersection(const plane3d< T > &Other, vector3d< T > &Intersection, vector3d< T > &Direction) const sp::dim::plane3d< T > [inline]
computePlane(const vector3d< T > &PointA, const vector3d< T > &PointB, const vector3d< T > &PointC)sp::dim::plane3d< T > [inline]
Distancesp::dim::plane3d< T >
equal(const plane3d< T > &Other, f32 Precision=math::ROUNDING_ERROR) const sp::dim::plane3d< T > [inline]
getAABBoxDistance(const aabbox3d< T > &Box) const sp::dim::plane3d< T > [inline]
getAABBoxRelation(const aabbox3d< T > &Box) const sp::dim::plane3d< T > [inline]
getClosestPoint(const vector3d< T > &Point) const sp::dim::plane3d< T > [inline]
getClosestPointNormalized(const vector3d< T > &Point) const sp::dim::plane3d< T > [inline]
getMemberPoint() const sp::dim::plane3d< T > [inline]
getOBBoxDistance(const obbox3d< T > &Box) const sp::dim::plane3d< T > [inline]
getPointDistance(const vector3d< T > &Point) const sp::dim::plane3d< T > [inline]
getPointRelation(const vector3d< T > &Point) const sp::dim::plane3d< T > [inline]
isPointFrontSide(const vector3d< T > &Point) const sp::dim::plane3d< T > [inline]
Normalsp::dim::plane3d< T >
normalize()sp::dim::plane3d< T > [inline]
plane3d()sp::dim::plane3d< T > [inline]
plane3d(const vector3d< T > &PlaneNormal, const T Dist)sp::dim::plane3d< T > [inline]
plane3d(const vector3d< T > &PointA, const vector3d< T > &PointB, const vector3d< T > &PointC)sp::dim::plane3d< T > [inline]
plane3d(const triangle3d< T > &Triangle)sp::dim::plane3d< T > [inline]
plane3d(const quadrangle3d< T > &Quadrangle)sp::dim::plane3d< T > [inline]
plane3d(const plane3d< T > &Other)sp::dim::plane3d< T > [inline]
swap()sp::dim::plane3d< T > [inline]
~plane3d()sp::dim::plane3d< T > [inline]
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